You should look up some Videos with gameplay from it. Jehuty basically has 'collapse-able' calf's, once one ground, a segment behind the leg will extend as 'feet'. Example of what I mean, it's a pretty cheap looking model, but this is the best I could find as of now, the original design is much better implemented.
Thank you for all the wonderful comments people! :D :D :D I decided to extend my image a bit. I know the composition works better on the previous image, but i think this fits in better with league of legends because its the size used for the splash screens. Let me know what you think!
Yep indeed is a video contest featuring the Ford Fiesta 2011 all organized by the Mexico's Ford... but since I found out that the Deadline was extended I think I will model da Car. I want to give it a try and see what comes from it.Please Stay tuned at P&P for more. Thanks n.n
If you are referring to those streaks filling in the unused texture space, that is just pixel padding. Substance Painter likes to extend the padding out as far as it can go. It's not a bad thing, as it helps with texture mipping (automatic down-sampling in game engines) to prevent visible seams.…
i dont have marmoset but probably to avoid all the issues that come from implementing video and let the user compose their own stuff instead. you can do it in after effects or premiere easily by importing it as a sequence or by setting the default image duration to the video framerate. i think photoshop or at least…
Hi, Here's what I've changed: -removed the extra things above the hips -tried to fix armpit -lifted right hand breast a bit -tried to fix the rectus abdominis and muscle gaps (not really sure if I did a good job) -shortened and thinned the neck -scaled down the upper arms and extended it a bit How is it?
Move wasn't delayed at all! So no worries there Temporary contract gig I had to last me to my move date pretty much ran off a cliff ;P While initially it was somewhat upsetting, I'm really enjoying the extra time with family :) Also, i swear im going to extend the hilt a bit eventually >_<
Caught the extended trailer in 3D before Alice in Wonderland today (took my daughter, was a let down for both of us). It looks like it has a lot more story depth than the shorter TV trailers suggest. The 3D also looked great. I think I went from 'meh' to 'going next weekend'.
If it were me I'd include software packages you are proficient in. DO NOT just start listing programs you've dabbled to lengthen your list. Only if you have had extended exposure to the program or atleast use it for a specific function. I say this because I have a pretty lengthy list of programs that I am efficient in.
Actualy you can extend Unity postprocessors in a way that it will completly build your scene from provided data, models and textures.. Or if you are skilled enough you can make scenes directly in code cause unity now supports text scene format, not just binary.. imagination is your limit.. ;) by the way @renderhjs good…