Sketch is great! The focus is clear and the dichotomy between human and creature is well balanced. IMHO. But the colorized version loses a lot of the clarity, because the contrast is too evenly distributed. The diver's legs, the seaweed fronds, and the pipe/chain pull attention away from the two figures. Use a strong…
The sculpt is looking really solid, I love it. I personally quite like the beanie approach. I think it's wise to avoid the deep sea diver helmet as it could easily end up looking like a bioshock big daddy and not a design of it's own. I think the route you're going down is the right call :smile:
Have you updated video divers lately? I doubt that would do it. I don't think I've ever had that error come up. Maybe try creating a new scene and doing what you wanted to do with a cube. It could be something with the shaders or the geometry. I've had to export as an Obj and reimport on occasion.
hahahh I was waiting to see if anyone would actually read that. No joke though, the image came up while searching for wetsuit/diver references and me and a few pals couldn't stop laughing at it. It's been an inside joke ever since. .... though... it might be time for a new avatar. That one has been up a year now.
I like nr 1 and 2: Not overly complex, reads well, not on the nose it's a woman, but subtle. It's a work outfit after all. Builds look atlethic/ like someone who is active. The visor has something of a large eye. The two designs also remind me of stick figures and a bit of deep sea divers. A critique point could be that…
ref: hi-poly: This is a Patria Advanced Modular Vehicle fitted with a NEw MOrtar turret. Tried getting as close as possible to the original but some details diverge from the original due to lack of decent reference pictures. The shapes seemed so simple from the beginning but when all the angles in the front had to match up…
So I'm polishing lighting while I'm working on some more small props. I definetly need to make more interesting the desk area, I want to make it more messy and rich of details. I also started experimenting with caustics, need to work more on them too. lastly I have to model the diver suit!
I've seen the tracers. Side note for anybody playing the game: type aoc_drawtracer 1 in the console. It's a good training tool and it looks pretty cool. Would it be possible to make a new set of bones (and presumably parry boxes) then? Is there some documentation I should look for? A: It is not possible to add new parry…
Cracking start bud. Really like the progress you've made, especially the armour and if the rest of it is along the lines of the groin guard it's going to look great. The few crits Ive got is that the brow could be smoothed out and its reading a little sharp, same could be said for the nose too. Also the fringe of the…
no one mentions the 12th being directly referred to as female? i dunno, im hopping back into this series after missing... all of 1,2, and 3 (lol), but im going through them now. Seems like more of some good story stuff going on with the ship going to Earth w/ all those other cyclons onboard. this episode seemed to be…