This is really coming along. The texture on the humvee vehicle thing is looking a little noisy at the moment. I'd also love to see some animation on the cloth hanging down either through udk physics or a cloth sim animation. Keep it up Yodude.
You can "unfold" a mesh using a cloth simulator. I don't know if that's what he had in mind, but it's one way I can think of. Break the edges where you want the seams, then drop it on a plane using the cloth sim.
Moved the character with all the accessories into Zbrush for detailing. Here I'm going to add trousers, cloth garb base. Then I will begin detailing all the pieces further. This will be; * Head * Torso * Collar * Belt * Waist Guards * Shin Guards * Trousers * Cloth Garb * Leather Boots * Straps
I like it but if you look at your mood board compared to your concept you will see that the dwarves tend to have bulky stuff. They have alot of detail and alot of armor/clothes for everypart of there body. Also I feel short sleeves dont match dwarven clothing.
Hells to the yes Paul, good work, starting to look really sweet. See if you can make the cloth look more like cloth? Might be how the wrinkles behave, maybe some micro-detail (not sure if that fits the artstyle though!) Good work so far!
Thanks dudes. I'll fix the arm proportions and work on that slump. I don't think I'm a good enough painter to pull off transparent clothing, duncan haha. I'm going to grab some more ref and see if I can't make the clothing more interesting.
Great job on her! The pose is super cute. Maybe try to get in some slight color shifts on her clothes? The skin looks great with the subtle mottling going on, but the clothes look really simple in comparison. So maybe gradients or hue variation could do the trick.
the clothes still don't look right. they simply dont look like cloth, instead they look bobbly and too thick, for example where the pants are supposed to overlap the shoes. the diffrence in size between his lower arms and his hands is too big. good luck with this project
Really nice tutorials MOP. I have a general question about the model's topology. You created the topology to flow with the muscles of the body, and the result is pretty nice. Is this a common practice for most characters, clothed or not? Most models I've seen that are clothed just have the usual topology.
Hey there, i did some little progress here. I worked a little bit more on the body to improve the anatomy, to make him more "man" even if there will be clothes on top of it. And i started to block out the clothes and add some details here and there.