The way I work in maya is I lay out my uv's in a rectancle (-1 to 1), take my uv layout screenshot, then scale them into a square. I then make my rectangle texture, which when applied maya will also squeeze into a square. Then on the top tool bar there is a button (second set of buttons from the right) which turns image…
take it down to the base level 1 or 2 iterations in zbrush(only take to 3 if you did some serious, and i mean serious deveation from the model ..like sculting and entire apendage that wasent there previously).. hit the "cage" button by the "divide" button you mesh will look nuts.. export this level to an obj.. import the…
I guess the thing that gets me the most with Autodesk's new penchant for Ribbons is the fact that most professionals want to go through the least amount of menus to get something done (i.e. using shortcut keys instead). They put the ribbon on AutoCAD (we dl'ed the new demo), and I'm thinking to myself, "who the fuck uses…
What software were you using it with? I know earlier versions of Blender didn't even work with it at all, but when I used it with the newest version it worked great. ZBrush support is also brand new, and the only thing I could possibly consider an issue I encountered is that you can't move the camera and draw at the same…
a hundred or so years from now I imagine it'll go something like this: NEWS: "Grade schooler nukes entire country off the face of the Earth, from Mars. Parents say they don't know how the launch button got thrown in with little Timmys toys. Further investigation found that little Timmy had a copy of the video game 'Extreme…
Not really sure how to setup a shelf button to have the settings I need like I am meant to have "keep image width/height ratio" turned on when its off by default. Making it X, Y and Z I can do but other settings no idea. polyProjection -ch 1 -type Planar -ibd on -kir -md z pCube1.f[0]; Thats what I get from a Z planar…
@ Stirls : Hey Thanks...... Nope. fiber mesh is not geo. Under the BPR setting for Fibermesh you can set the Subdiv Sides Radius values, which changes what you get in the render...but.... under the Geometry tab just under the "Reconstruct Subdiv" button there is a "Convert BPR To Geo" button that will take all of those BPR…
@Bumblebee Yes. I am not using Max but what you can do inside Max is to add smoothing groups then inside UV editor you can split UV islands based on your smoothing groups. Next step in Zbrush is to go to Polygroups and hit the "Auto Groups with UV" button. Now go to Geometry->Crease and use "Crease PG" button. Now just…
Hey @Borx25, thanks for your time. So i tried what you said. This is my exporter settings: If i simply hit the export button, this warning pops up: So i created the required channels and hit the export button again. On the right is my table using the traditional spec / gloss, on the left is the result of using the…
Yeah definitely looked like a fake mock-up. The shapes are all over the place, no way a product designer went near that thing :P The elliptical button alone makes it look like some cheap PC controller from back in the day. Not too mention it looks very flat in that image, for example the sticks look like stickers. I think…