Lovely article! Thanks for this! I have noticed, that in many studios, a lot of the character work is split between many artists of varying skillsets in a character team. In that sense there are junior "character artists" as internal roles focusing on character props/clothing etc who are tossed about during production…
You make a good point. But motivation on a self-motivated team that isn't spurred on by cash is a fundamental factor in seeing that a project get completed. Look at all the development teams that go day by day understaffed only to end up failing. It's probably the number one reason why most independent projects end up…
Rendering is fine, some inconsistency between your foreground lightsource and the terrain but not really that big of a deal. It definitely looks mysterious but I would not say it is oppressive and I would attribute that to really the biggest problem with the piece: The composition. I know you said you weren't going to…
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I think this is a valid style for enviro concept art. I see that you have atmospheric perspective going on. A pointer from me would be to check your color saturation. You have atmospheric perspective but color saturation, particularly for your foliage, looks the same as it recedes (heading to the background). I think,…
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I think you should set the shader to masked rather than translucent. If that broken window is a different material and it shows through I think that indicates a sorting issue with translucency. if that does not solve it you can double check the face normals be setting the shader to two sided. if that looks correct then you…
I still want to use the dungeon for a little sequence using the character it was originally intended for, from a pretty dark videogame called "fear and hunger":