http://www.seriema.net/thumbview/ This one gives you those PLUS 15 more. .cut, .dcx, .dds, .mdl, .mng, .pcd, .pcx, .pic, .pix, .png, .pnm/.pbm/.pgm/.ppm, .psd/.pdd, .psp, .pxr, .sgi/.rgb, .tga/.vda/.icb/.vst, .tif/.tiff, .wal, .xpm.
I have these sennheiser and I love them very much. They are open type, so you still hear the sounds around, but you can never get tired of wearing those, since they are so light and soft. You can have them on all day without noticing, basically. Those are perfect for music (I can tell the difference when I switch from my…
well most folks in the industry are using zbrush/mdbox, the cutting in detail method is way too time consuming. there is some literally amazing stuff out there that doesn't look like blobby wax check out this , one of my favourites http://www.kolbyjukes.com/images/work/Hellboy/hellboy_w_rhod.jpg
haha, thankx guys basically to sum all of the posts up. It is asymetrical and "simple" because i was trying to make it exact to Halo 2. Everytime I have (least i have noticed with me) when i try and put a personal touch onto models, people seem to frown upon that and dont pay much attention, although i am considering doing…
3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…
the _hand md3 also has a firing animation too The animation frames are dependent on the player model's animation.cfg (look at the lines that say DO NOT CHANGE - hand anim is synced to this, and you'll get an idea of a framelist)
seems Discreet providing the download through turbosquid now. http://www.turbosquid.com/gmax here's a direct link. works fine for me. http://files.turbosquid.com/Products/L567271/XFM83W83US/gmax12.exe I also noticed on kub's link that Discreet is still showing a picture of UT2k3 as a gmax-ready title, as has for the past 2…
Hey Irritant, like Pea said, mighty hardcore of you to have gotten this far with your game project, it seems to have been a success thus far. As for showing some renders, I recommend downloading Npherno's GL viewer which I use to take nice screenshots, it won't give you any saturation effect like Deep Exploration does.…