Thanks for the comments everyone, I've made quite a few changes based off everyone's recommendations, @ skyline5gtr The wall pieces and the cable trim at the bottom share the same sheet I just moved around the centre panel UV's @ marks I've reduced the intensity of the lumps and made it more of a matte rubber for the…
Turbo Squid has a good checklist for their Checkmate Pro models: Here's the copy and pasted list (got the info from here, http://support.turbosquid.com/entries/20203606?locale=1 : 2. Standards for 3D Model Inspection 2.1 Geometry 2.1.1 No isolated vertices 2.1.2 No coincident vertices 2.1.3 No coincident/coplanar faces…
Yes, but the point still stands that we've abandoned or devalued a number of fundamental gameplay and game design mechanics. The end result is that people are still playing and building shit for Doom, nearly 20 years later, while on the flip side there were nine copies of Call of Duty in the used section of my local…
Hey everyone, I’ve just launched a new site – openhdri.org – where I’m sharing free HDRI environments for lighting and rendering. At the moment there are 7 HDRIs online, and I’m uploading new ones almost every day as the library grows. Each HDRI is: * Unclipped (no blown-out highlights or clipped sun) * Full 32-bit OpenEXR…
what? download mzpRucksack.mzp download link ________________________________________ original first message: from my last GUI research in the texTools thread this little project evolved: What is a *.MZP file? NZP is simply a zip archive but renamed to MZP that can be evaluated in 3dsmax (e.g drag and drop, or run script).…
Thanks for the suggestions. The park and its buildings/props are all based on the movies set so i didn't have too much control when it came to things such as the "ARCADE" gradient since it's that way in the movie. I believe the set designers made the arcade very kid friendly and colourful to match that style you're…
Our studio is developing an online game called Wind of Luck: Arena www.windofluck.com It is about naval battles on sail ships, and we’re looking for a good 3D Environment artist who would be able to create out some great locations for our game where the battles are going to happen. The number of ships during the battle can…
I tested this and noticed that the vertex snapping happens from the cursor location and not the bone location. Cursor starting location becomes an offset between the cursor and bone when using move. This can lead to situations where the bone has to be moved off the object to get the cursor over the vertex. Once the cursor…
I'm getting seriously sick of teachers telling students that colour is an abstract thing where you can do everything and it just works. Just because HE doesn't understand how colour works or what he is doing does that mean he gets to tell people this bullshit. The thing is his painting is better than his active knowledge.…
K, I'm going to answer this myself in case anyone else needs to know. This question of tagging came up when working in a team environment where I was unable to tag other artists' assets. Here's what I can tell from my bit of detective work: If you are working by yourself, tagging works fine. As you create something, a note…