Thanks a lot Dur23 for the comment, I will try to correct the white paints and add a little bit more of a skin look to the character, working on it :) @s33th pretty interesting comment, thanks a lot for telling me, I will sure try to break out of my comfort zone, didn't realized my character had those kind of ''signature''…
One thing that was pointed out to me in one tutorial I read, is break down the material you are trying to emulate. Write a list of everything you can about the material you are wanting to emulate. What colours is it? Are the colours in a predicable pattern or are they random? What is the texture of the surface? Bumpy or…
Much better :0 A couple things still bothersome on your resume - move your languages up to the top with the rest of your personal information. Right now it's breaking up your Experience and 'Software' Knowledge, which is jarring. Also, don't bullet titles like Experience or Software Knowledge - either separate them with a…
I use Max. Almost all the same principles on mesh creation and texturing apply to every program. User interface for each program is whole other beast.... Quickest way to earn respect and not be considered 'amateur': punctuation. Type intelligently and you get intelligent answers. It is exhausting to read your post. There…
ok i will check that book out (if I can find it in stores.) Currently I read "Break Into The Game Industry" by Ernest Adams. I will ask questions about who I will be working with, what kinds of games, work schedule, etc. Or maybe what platforms they work for, if they have plans for sequels of their popular games. I know I…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
Thanks everyone, really glad you like it :) For the Polycount book, my article isnt a breakdown/tutorial of how I modeled rocks and such. It is more of an article of me just talking about my thoughts on how I went about making this level and the pros and cons of the reasons for it. @Erich - most of those rocks are just 1…
You're really giving off the vibe that you haven't even tried with a broad question like that. That said, yes automatic mapping would be a great starting place. Your geo looks clean and has repeated elements - Do they still exist as separate objects? Break this down into small tasks, just as you did when modeling it. Do…
The T-meter down the street reads 105 F (low 40s C) midday and 100% humidity is pretty much a given here. The sweat beads on your forehead about 5 seconds after leaving your AC'd sanctuary. Give me dry heat anyday...
I'm sure that this is more than likely a known thang' to most of you enviornment artists out there, but I'm reletively new to scene building. This all came to mind after working with the Halflife2 SDK, and seeing the way they created their textures. If you break it all down, there is a very simple system they used, which…