@Quack! Thank you for doing this! Could I possibly see your smoothing groups and UV islands for this object? I have been testing things at work an despite all my readings about smoothing groups and UV islands for bakes. On objects like rocks i am finding that if I bake with 1 smoothing group despite UV islands yields me…
You can use creases inside your modeling software on the edges you want to retain hard. Then in zBrush, subdivide it with smooth turned on. Those creased edges will not smooth, but the rest will. Once You've subdivided it enough times, you go to Geometry>Crease>"UnCreaseAll". This will delete the creases and you can smooth…
i am still not very experienced but i think smoothing and uv splits are applying different smoothing groups based on where u have split ur uv or spliting uvs based on ur smoothing group but maybe i am not entiirely sure about it and did u export ur objects normal while exporting? and did u use use exported normal in…
RoosterMAP: that's appallingly poor advice! Leveling your normals will make smoothing errors appear, certainly if you baked with only 1 smoothing group. The only time you should do something like this is if you baked to a flat plane. (edit) To expand on that: certainly if you're baking from a highpoly asset with…
It's hard to tell if yer Maya model has depth or is jes a shell... however,if a shell.The Border Edges of the hole can be used to preserve the shape of the Cut Out.mesh> smooth> option box> choose:preserve geometry borders. If the mesh hole is not a border but has extruded depth...Smooth by selected faces instead of by…
We posted at exactly the same time and my post got kerblammed. Lets try it again I'm having some difficulty getting anything resembling a smooth gradient The effect is kinda neat but there'll obviously be times when I want something a bit more smooth-like. I'll study the image you just uploaded for technique but any…
so it'd just be one Normal Map being used for like 40 steps, correct? A guy I know told me that using a normal map for smoothing edges like this is a waste. Maybe he was just referring to my example at the time. These garbage cans for instance...I could bake them, and apply the normal map to the low poly giving me the…
Odd one here. Yeah, I can get it all working except for this issue: My models come in without face smoothing! This doesnt happen if I'm importing one of the demo meshes, but I've created various complex and simple meshes in zbrush, c4d and blender and they're all imported without smoothing at all. Importing a mesh into any…
Interesting... I really expected that black line around the outside of the bottom part to be on a UV seam. Since it's not, I'd guess you have a hard edge on the low poly there that the the normal map is trying to smooth over. A bevel and appropriate adjustment of the smoothing groups would probably fix it for you. You…
[ QUOTE ] I exported an obj from max to you viewer and the smooth groups were all messed up. [/ QUOTE ] .OBJ files do not retain smoothing group information. smoothing groups are used in Max because the .3ds format cannot store accurate vertex normals. try setting hard edges. and it's best to export .obj files from max…