This is pretty much finished now! If anyone has any advice on a better way to render/present this, that would be awesome. Maybe it's good as is, but I've been looking at it so long I'm not sure! And here is my texture map for anyone interested (I resized it from a 2048 to 1024 so it wasn't so big here)
Yes but that would be a real pain to texture. And technically I would still be using power of 2 UVs, as in it would be either 256, 512, 1024, 2048 etc but the UVs wouldn't be square. This is a UV template render of my quick UVing (very quick) I think I'll move all objects to the top of the map
Been wondering about this. Looks an awesome thing (thank you) but a very quick test of mine making some blobs led to this in PS: https://www.evernote.com/shard/s89/sh/a56b3880-4a47-4b71-acee-0b03c56ee1b2/8b55e98fabb4ea00c8c0f7d75d5cde8d after an offset. This is on a 1024 project. Nice but would need some cleanup work…
no texture limits have been posted. i would say it doesn't matter as long as it's within reason. for the lowpoly they suggest staying around 2000 polies for WoW style characters so i would suggest keeping the texture 512 or 1024. if you're going normal mapped why not enter the Cinematic with no limits on polies?
I would agree with what vjbox said. More time in the high poly. I do like how you maped on the bird and pattern on the handle. pretty sick. Your texture could use some work but i think it's coming along pretty nicely. are you sticking around a 1024 size maps?
Internet Explorer - 1280 x 800 - laptop. Dunno, I usually make sure everything is just nicely stacked and fits in a 1024 x 768 space.. And/or is scalabe... my website sucks, so don't look at it for an example of what i'm talkin about... but yeah, sideways. all the images are next to one another.
mhahaha one without leaves! specs, shutter 1/80 f 5,3 iso 250 240mm shot at 1 meter distance? this one might be better viewed at 1024 instead of 1200 pixels, but it goes well with the other one, since that is also 1200 guess ill scale the website version down a bit
These days you can get very reasonably priced IPS monitors, so really there is no reason to buy a TN panel. If you're on a tight budget but want a 27", consider something like this Benq: http://www.newegg.com/Product/Product.aspx?Item=N82E16824014383&ignorebbr=1&cm_re=27"_ips-_-24-014-383-_-Product
What the hell are your bake settings? Even 4098 in xnormal, a couple million polygon high meh, with high ray settings should take <30 min for an AO map. For this piece? 1024 with 2xAA for reduction to 512, with a high poly of 2 million should take you no more than 5 minutes to bake.
these look great ! I love handpainted textures but I have to agree with alifarsangi on the UV space instead of rotating your blade by 45° in UV space you could also do what I do : I usually use 2:1 scaled texturemaps for swords, so something like 2048*1024