The model looks nice but it dosnt look right yet with texture. Try baking in a light into your diffuse which is coming from an array over it, so you get a lighter texture gradually from top to the bottom, this makes a big difference and gives your form more definition, especially on the round parts, like the lamps on front…
stuff looks good, don't worry man about the detail thing, it looks like you always try to make everything equally polished, but thats not necessarily needed at all, many artists leave most of the image raw with broad strokes and then polish up the focal point with the final detail. You dont need to make everything equally…
Zbrush uses grey as a midpoint, so a 16bit map is definitely capable of pushing down. Both maps use a higher range of value to express "positive" values, so the expression needed is setting the shift value to -1/2 whatever the positive value is. So for instance if you set your displacement to 1, then the proper shift value…
Hello guys, First of all Happy new year to every one. @Stavaas Yes indeed, I did removed all the stains of the first scene, and I removed some more in the second scene. I will try to improve some other stuff like you said on this scene, cause there is a lack of detail. @Dweenietodd Thanks for the kind word and the follow…
here's a fixed copy of your scene file. There's a few probably harmless preference errors related to Arnold, but the problem with "-nan(ind)" is pretty nasty. NaN is short for Not a Number, which means something bugged out and maya is trying to store a number that's vastly out of range, probably Infinity in these cases.…
Unfortunately, I cannot reply to all your points. :( I feel the post would be too long and I'm in the process of cleaning up/reworking the scene from above. But I can get to this one. http://johnkstuff.blogspot.ca/2006/12/color-theory-art-lozzi-explains-some.html…
Best thing is you can kiss me further if you want though i would prefer not... xD http://www.1999.co.jp/eng/10088517 (the Vanguard Overboost system alone for 30 USD) http://www.1999.co.jp/eng/10136932 (Aspinas White Glint for 50 USD) Total Cost 80 USD (From the original cost of paying 120 for the White Glint Vanguard…
For cinematics, generally Maya is used more because of the very powerful MEL Scripting engine that allows studios to customize the hell out of it. I know that Blizzard Cinematic Department uses Maya and Renderman last time I heard anything about them, but there's also Blur which uses a very heavily modified version of 3Ds…
Recently got the dell 2408WFP, fucking amazingly good monitor. Got it on sale for about $120 cheaper as well($480 instead of $600). There is absolutely nothing bad you could say about this monitor, if you have the money and are looking for a quality 24" for art work, go get it! To me this actually seems better than the…
so just upgraded to zbrush 2020 1.4 and its stuttering madly when i zoom 3d an do many other operations anyway to get back to the previous version? I knew I should have left the update intil 2021 comes out