I believe there's a distortion input in unreal for refraction effects like for example frosted glass. Good work so far, we're following you here at IO (no pressure :p )
Hello, I got a question about the model, do we have the right to post them on artstation for example to show my texturing work, and mentioned the artist's name on the description ?
Can you expose part of the green as negative space in your design? For example, a flower shape that echoes the white ones. Right now it's kind of a large blank area in the middle.
yyyeeesssssss! awesome stuff man. How long does it take you guys to sculpt a character; like any of the town residents for example? cant wait for those bigger pics! ")
Aw crap :( Unfortunately It is the useful things that seem to be bugged, for example, I can hotkey the bevel tool itself, but not the operation with the bevel [b]menu[/b] that allows for better control.
in caricatures, what really sells the picture is not only the curve on the top of the eyelid but the mouth creases. -This could use some attention on defining it a bit more ^^MM provided a good example of that
That's exactly the treat I mentioned...couldn't find it, though ;) But as I said, you'll loose the new ePoly features introduced in 2011, for example Ring/Loop Selection for Polygons/Vertices.
Any chance you could do a video capture of your workflow, with a quick example of a small torn area to show the multi-layer work? This is some really slick sculpting.
quick question can the items in sets have each there own texture map? example I have a hat with its own texture and a mask with its own texture. thanks
Some, not all. Capcom is a prime example of a Japanese dev that Is focused on it's Western audience yet still manages to sell extremely well to the eastern audience. Then you have Kojima and co.