Hello, so i ve read the guide for uv unwrapping and baking. it says where u have hard edges in your mesh, you need a uv border. but how do you unwrap a mesh for baking that has no hard edges at all ? an oversimplified example of a mesh without hard edges: kind regards
Hello, How do you bake textured 3D objetcs into a texture ? Howdo you call this process ? For example, I would like to texture the pipe and flatten it into the plane texture. This is what I'm speaking of :