Hi, I need a suggestion for addons for Boolean and for Remesh or quick Retopo for hard surface models (blender 2.8). Not for sci-fi modelling or modelling for games, but mainly for automotive modelling -> quick visualisation and to see some design elements eg - various versions of holes/slats on a fender, gills, some…
I was about to say, keep in mind that Blender's FBX importer/exporter is reverse engineered. Might as well be that Autodesk changed something in the file format again, which is backwards compatible, if you know how, but isn't implemented in Blender. So Autodesk software doesn't accept it, but software using older versions…
Haven't done any real work in Blender yet, but my initial impressions is that I wish the move/scale (and other related tools) would contraint initial movement to one axis by default based on mouse position and screenspace movement, rather than spaghetti around everywhere. The XYZ contraint keys could still be there, but I…
By default Blender breaks up selection and action into two buttons, meaning you would use right click to select an object, then you would use left click to use the transform gizmo. Personally my biggest problem with the default setup is that you have to use a hotkey to enable box selection which I really hated. I came from…
For it to work in UV Sync mode I added that same key binding (mesh.select_mode, like in that image I posted) to the Image -> UV Editor input category. So that's the synced mode. I tried to set up the same for non-synced UV editing, but then if you make both bindings with the same key combination it will only use one of…
That Silo/Maya custom setup is my setup. When I got the word about all this from joebount, I tried to reset Blender at work and thought I was able to reset it to get the default behavior that thomasp describes. Back home wanting to troubleshoot the setup, I tried reverting to defaults on my system at home, and can't get it…
Ha, unfortunately I am not seeing anything of that kind here on my setup :/ I just tried it with a 6 million triangles mesh coming straight from Zbrush as OBJ (something I would never normally do, as I tend to decimate anything that I want to manipulate outside of Zbrush since anything under 60 fps feels unworkable for me)…
Hey guys I just started learning Blender and I'm having some issues: 1) Is there any way to adjust the grid snapping increments in the perspective viewport? With units set to metric the persp viewport seems to only snap to increments of 1 meter. Which is essentially useless because I'm never working with anything large…
This is true. Even manually setting up Maya Navigation as Pior noted can lead to the knife tool being stuck in the screen when invoked. To set this up there are some settings within the knife tool that you need to set to pass through the Maya style navigation. Check out the 2 expanded entries that pass through maya ALT…
Okay, here's a few examples I run into every day: Example 1 L - select linked R - rotate... X - ...along the X axis Example 2 L - select linked shift-ctrl-alt-C - set cursor P, 1 - split selection to new object M - move object to layer While I love that all of this is possible with hotkeys, I think there's far more wisdom…