I think this is too ambitious for you. There are some really annoying mistakes in your scene. For example you have paid little attention to the steps. Just count the steps and you get big problems. You have 9 steps at the bottom and 4 steps at the top. Where there is actually 7 steps at the bottom and 9 steps at the top.…
Step 1: Get Photoshop/Illustrator/Gimp Step 2: Get VTFEdit Step 3: Get the UV Maps ( which can be found here: cdn-01-origin.steampowered.com/apps/csgo/workshop/workbench_materials.zip ) Step 4: Create your artwork using the UV maps. Step 5: Export/Save as .TGA Step 6: Open VTFEdit, import the .TGA file, then save it as a…
Hi for all the pros or know how to convert your models particles mocaps and the like from 3d program to game engine can someone provide a step by step guide on how to go about it? pls include the 3d program, converters, game engines and file formats used in the process
step 1, make new document at 50x50 step 2. Fill one half black leave the other. Select all and define as pattern. step 3. fill above a yellow layer on multiply. Step 4. profit
I like the detailing of the sculpt progression. Step 1: Start with a sphere and two rectangles. Step 3: Make a detailed pig head. What's step 2? We're not sure, but step three is make a detailed pig head. :)