Trendy Entertainment is currently looking to hire onsite Environment artists skilled at low-poly modeling and painterly texturing to work on our upcoming (unannounced) game. We are looking to fill onsite full time positions only so applicants must be willing to move to Gainesville Florida. Applicants should have experience…
HP: Looking at the OP's portfolio, he seems to be interested in environment, hard surface and prop modeling. Giving him advice that would help him be a better character artist, game designer or executive producer isn't going to be very useful. I'm looking for similar skills in him to that which I posses, yes, because he…
Is that really motivational? Seems more depressing to me than anything. It basically seems to me like "I'm extremely skilled, qualified, disciplined and hard working but I still can't get shit in my field and I'm having to work two shitty jobs just to live. But this is totally motivational because on the end I said that…
Everyones replies to this are confirming my thoughts about how important never ending progression is But they are also confirming how long I thought it would take between deciding to become a video game artist and getting a job in the industry. Thanks for all the great replies guys. - I decided about 2 years ago that I was…
I think you are missing the point here. If i build a character, it takes way more skill to make a human look realistic, while if id just pull it out of proportion, you would have nothing to comment about because it is fiction. Building realistic things means limiting yourself to the amount of mistakes you can get away…
Hello all - I started working on a facemask for Skully, in collaboration with Sylei : Making the rubber mask fit over Skully's goggles was a bit of a challenge, but it worked in the end :) Thanks for watching !
Hey guys! I'm sure you have heard of the Substrata project Paul Richards is putting together (http://www.autodestruct.com/substrata.htm): "The Pitch : When Vigil Games dissolved shortly after the release of The Art of Darksiders II, I thought "What a shame that the contributing developers [now scattered to the four winds]…
3d scanning is not really automation. It's not faster to 3d scan a rock than it is for a skilled artist to make one in zbrush. It takes a while to process the images and you have to travel to find a suitable rock in the first place. But the amount of content required for realistic games is growing so fast with each…
YAGER seeks the talents of a passionate Concept Artist
to work for our AAA F2P project Dreadnought. Join us in shaping the direction
of the project as a driving force in Concept Art and push the boundaries to
deliver a unique user experience. We’re looking for people who love the idea of
working together in…
[FONT="]Position Overview:[/FONT] [FONT="]We are looking for an experienced and exceptionally skilled team-player with a proven track record. [/FONT] [FONT="]The right candidate should be able to demonstrate excellent creative, technical and visual skill. [/FONT] [FONT="]The candidate will be a skilled…