Its not his models, says so in the beginning of the video.. He is showcasing his animation. Anyway! Great work, I'm not really good enough at animating to really spot the minute things we might be out in at this point. Although, when the cyclops lifts the big rock, the rock kinda stutters unusually.
Looks pretty sweet. Not really qualified to comment, but a quick google search for "treasure chests" brings up a ton of inspiration to really make the chest pop. The gold material looks really flat. Secutar's paintover really showcases the purpose of this prop (a chest) by adding some details and brighter gold to the chest.
Re-textured the dessert splashes and the pinatas. I wanted to showcase the splashes, but didn't want to leave out any of the textures from the asset pack that I was given, for the freelance gig, so I completely painted over them. The models that were being thrown, at the very beginning, are still from the asset pack.
If you have access to the pro version then you can use light-probs in combination with lightmaps. The light-probs will act upon all non static elements with good effect. Quick tutorial that showcase this. [ame=" https://www.youtube.com/watch?v=wN15ui0VRlc"]Unity Tutorial: Beast and Light Probes - YouTube[/ame]
I think you will get more responses if you post in 3D art board: http://polycount.com/categories/3d-art-showcase-critiques, making convincing hair is mostly about making good hair content. Hair is discussed a bit in this tutorial though: http://www.marmoset.co/toolbag/learn/character-setup
Actually I think behance is like the biggest site where you can find commercial art in graphic design / architectural previsualizations or advertising, plus it's backed by Adobe now. I would definitely not call it amateurish, but it might not be ideal to showcase real-time art (you're mostly limited by image size)
Side Effects will showcase Houdini 15 at Siggraph this year. Some new things that are coming: - Houdini Engine 2.0 - Retopo Tools - Poly Bridge Tool - Poly Expand (whatever it is) - Ragdoll - Edge Sliding - Layared Materials - Onion Skinning - and it looks that Lava solver for DOPs BTW. There are some voices here and there…
Im sure you guys get alot of these, but wanted to showcase it anyways. This is actually for a MOD. Still has a long ways to go, if anyone is interested, I can update it as I progress. I've never done an environment so not sure if I am headed in the right direction. C&C welcome. Thanks! Scott Petty Environment Artist…
I represent our team, Artists Studio. We provide comprehensive support services in terms of game production: graphics, animation, audio... Check our website l www.artistsarts.com Like us on Facebook | https://www.facebook.com/ArtistsStudioPL Our showcase from Alaron | ColdFire Keep If you have any questions l…
Hey all, this is my 3D sketch book and showcase of my character art. I'm always open to critique so please, if you see something that needs fixing, please let me know. I am on a quest to become a great character artist and I'll take any help I can get. Thanks!