New art and -styles are created all the time and will also be in the future. I did not say that it cant be inspired by something. @ Jordan: You can take youre inspiration from wherever you like as long as it meets the 2 critera NEW and REASONABLE @Brian: i did not ask for reasons why you think its not possible to create a…
Drawing inspiration from anime/manga from Otomo Katsuhiro, Tatsuyuki Tanaka and others. Want to have a robot biker pilot, some exploration sketches for the bot. Huge thanks to my talented girlfriend who has helped tremendously in fleshing out the concepts, I greatly appreciate it. Check out her work at…
Hello Creeow here. I am new to polycount, but that aside. I dunno there is something about Dota 2 workshop artists that I find so inspiring. I am "aspiring" artist myself. Oroboros, you are one of my favorite 2D artists on the Workshop. Much inspiring and cool designs. Whenever I see 2D artists on the workshop, Iunno I…
Old news but Vlad and I created a full set for Templar Assassin: The Masquerade Set! Please give a thumbs up because I'll love you for that. :D This week my inspirational juice is running low, my apologies. Nevertheless I tried my best to get the gear moving, so..... NEW WEAPONS up for grabs! Like what it says, the Rubick…
One thing I always find really really helps me is to find music relating to the project I'm working on, wherever possible. For example, if I'm working on a Warcraft inspired scene, then the Warcraft soundtrack... or one project I did a while back was a scene from Naruto, and I had the Naruto soundtrack on repeat. It's…
Welcome to Polycount! Yours is more of a game designer question, but this whole forum is mostly for and about game artists. Usually for game artists, the visual quality of the asset is what matters most. The backstory/abilities are not required for this, but they can help if you're looking for inspiration for creating your…
Most of info has already been mentioned here so I'll just drop my 2 cents of what I know can be successful: Get a solid art foundation, no matter what you do that is the most important. Learn the tools. Dont follow the popular genres that others cover in their portfolios. Look outside of popular media like games and films…
Fighting games With only two hero characters can afford to experience some next gen 2.0 joy on not only poly/joint texture res budgets but git to play with muscle systems. One might draw inspiration from good examples of as much. In action on fight night 4 does anyone know the process they used for this muscle system?…
[ QUOTE ] Its nothing but a slum-style college area full of bums and students. [/ QUOTE ] Hey! I'm one of those students! I live east as well, closer to Redmond than Bellevue, but have been known to apply to jobs in the Bellevue area... Areas near Lake Washington (aka Kirkland) are very very cool for things like art…
[ QUOTE ] now a days there is so little to inspire people that at times you get a feeling of despair and cheap forms of escaping reality will become even more popular. [/ QUOTE ] Despair can be a source of inspire. I personally have never really been interested in most forms of "escapism." I've never like comics or any…