Really, really check your head shape, especially around the temples and the jowls. You've got really unnatural angles and slopes that don't exist on the in game model, or any of the real life references. Besides the references you have right now, compare your head against existing head sculpts, especially in various non…
Hello, i'm having the task of creating the base meshes for the characters that will be creating during the project. I was having some doubts about what are the best practices to optimize production time. My approach is the following: 1 Complete human body with welded vertices, 2 Material Ids: Head, Rest of the body. 1 UV…
We are looking for a animator to do some heavy lifting for the 3D artists on the project. Rotting circuits is the title you'll be working on. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. What's in it for you: this is a perfect opportunity for someone looking to add to there…
Tequila Works in partnership with a MAJOR PUBLISHER is looking for exceptional art talent to contribute to a new experience in the new IP universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. The Senior Animator is vital in establishing, creating…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for a Production Manager to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
Assuming its one of these: "Lion's head door knocker" search results I actually got this as a dresser, set all knobs are lions heads, its pretty cool, so i could provide a reference. Looks like you didn't just mirror the geometry mesh? looks like an auto remesher & go situation, could be wrong. @Noren has the rest covered…
ebears world overview Arching Idea - juxtaposing furious combat against a pasquinade world Visual Themes - pop surrealism - Acme tech Key Design Notes - multiplayer third person shooter - dynamic spherical environment - low velocity projectile weapons - reactive character animation need to update the design doc post…
[ QUOTE ] [ QUOTE ] All you antisocial dorks afraid of talking on the phone, lol wtfux. [/ QUOTE ] It's just annoying speaking to foreign script reading tech support who can't troubleshoot out of a yes/no checklist. [/ QUOTE ] Exactly. If you go online, talk to your coworkers, (or watch youtube) you can hear plenty of…
OKAY! So ive read up a bit more and have a better understanding of this gun. now, heres a shot of 3 of them. GL attached, scope attached, and buttstock moved around and pushed in. Now i DID see the FN40GL-H on the 7.62x51mm mag. and its the same shape that fits on the other. now im going to clean up the mesh for the next…
It's a strange site - it looks like time and effort was put into a nice banner, then the rest it just a bunch of images. Stylistically, it doesn't gel for me. I'd say it's a little wide, but I always say that. But it's a little too wide for my default browser size - so I had to widen it. Except all the content was on…