I often wonder if that particular ref pic is wrong, but a lot of people use it. There are a lot of figures out there where the shins seem unnervingly stubby to me. Somtimes this is compounded when people rig the rotation point at the center rather than towards the top of the knee. The shape of the femur makes the tibia's…
Wouldn't it make more sense to scatter the workplaces a bit instead of having them all in one location and not enough room for everyone to be close to work? Mass transit is available that extends outward from the valley... but they only go to certain locations. Then add more locations. It's not impossible. Busses for small…
Hmm, a train route sign, hand print smears, maybe some ball-point pen graphitti. The bars going into the slid-in signs looks a bit out of place, maybe move them so they join the upper celing instead. Great so far, really like how you extended the graphiti onto the chairs.
i only have a super from 2014 old example at hand. but here we also didnt have anisotropic shading here sadly i dont have the project files anymore so i can't check for other haircuts which certainly are closer to what you showed above. but it is definitely possible to fake this to some extend.
Started modelling in the scarring today. The guy was a wee bit too close to an explosion or six and got the side his head burned and hit with shrapnel. I'll be extending the scarring more toward the back of the head and down the neck before I go into zbrush for micro detailing. The eye will be receiving a lot of damage…
Last reminder that this Wed. 2pm at the career theater, Renoz Haradia, Tina Kallinger, Lindsey Peck, Rosstin Murphy, and I will discuss getting past an extended period of breaking in. Any pass will let you into the talk. Hope you can make it!…
Hello everyone, I am in the process of creating a new summon, and I am lost at animation specs. 1. Is there a framerate spec? 3. Is there a specific boundary limit? (I mean I'm not going to extend the claws 500 units, but you get the idea.) 2. For attack animations, how do we control the attack point? ie when the…
Hello guys, getting closer. Next is door details, window details of the tower. And texturing the bottom tower extension. Its very gradually coming together. Just did the topogunning of lower tower extension.
Today was supposed to be day 74 of my 180 day topology improvement in Blender, but I have decided to make some changes. I will be extending it to 360 days and I’ll call it “Blaze Art Challenge - 360 days of learning.” Welcome to Day 74 of my 360 days art challenge. Today, I learned that there are three different types of…
Cameras which have a post processing effect for this usually use a blur filter and increase the saturation as well, to make it look more "toiy". The blur extends from a horizontal or vertical line or area and get stronger with distance. You don't need an orthographic camera for the full effect, high focal length maybe, but…