well....speaking from a business standpoint, which was what the article was about.....I would hope that the purpose of starting your own studio would be to create some type of sucessful buisness. Starting a studio because you want to make "your ideas" regardless if they are successful seems like a recipie for financial…
So talent is sort of a wishy-washy concept that isn't exactly easy to define. On the other hand, the ability to learn new skills and retain knowledge certainly does vary from person to person, and even through the course of a single person's life, as a teenager your brain is a sponge and operating at maximum efficiency,…
I haven't read through all of this thread, but I saw a comment earlier in which OP mentions they tend to spend forever trying to get something perfect but never feel satisfied. In my experience, this kind of indecision usually stems from not having a clear goal. In the case of sculpting, this probably means you aren't…
Thank you, @Elithenia! @ashraful mobin - I had another look and I'm not entirely sure! It seems like a combination of several things - very likely need define it to rework the topology to define it better. Proportions: I notice that I definitely made her torso a little long, which could have thrown off her lower body from…
the roughness is pretty evenly coated. Having some nice contrast throughout will better help define the materials. For example the handles should be very rough because they're some kind of rubber but they only look slightly different in the roughness map than the rest of the model. Your metalness map doesn't make much…
Here, this is what I figured out and its helped me a lot in my sculpting excersizes. I try to adress each area in order at every subdiv level and I try to only go to the next level when I can't define anything further at the current level. The pinch and move tools are your friend, I often find I can add significantly more…
Thanks all--a lot to take in :P Some really great critics, and I agree with it all. The problem is, I've been so used to taking my time (and I mean taking a LOT of time) that I wasn't really ready to deal with the timeline, I suppose. I know I could have done a much better texture and spec and normal, but I ended up having…
Ok here's -one- example: Here's how he has alignu defined in the button handler: <font class="small">Code:</font><hr /><pre> on alignu pressed do ( uvsel = uv.getselectedvertices() as array mid = 0.0 for i in uvsel do ( mid += (uv.getvertexposition currenttime i).x ) mid /= uvsel.count undo "Align U" on ( uv.forceupdate…
What's the budget for that model? If you can afford to spend 3 tris for the tube then you can do it, I would model the circular part. 5 or six sided cylinder. If you can't afford it, paint it.. I don't get why you are defining the tie and not the jacket though. Although considering how low you are making this I would go…
rendering a half done model is a waste of time. Its still a blank grey work in progress, trying to hide that with lighting and GI is a huge waste of time and ties up your PC while you could be doing actual work towards having a finished model. It's also irrelevant to a game art portfolio. It gives the illusion of taking…