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Re: Cinema 4D for Game Art / Game Development Resources - (C4D vs Blender or Max?)
Reply by
Shrike
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Sep 2020
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3D Art Showcase & Critiques
Made a new video about some great Edge Damage workflow https://www.youtube.com/watch?v=0GyVz_4B4j0&feature=youtu.be
2 results
Re: Modular Character design for UDK
Reply by
Anthricus
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Jan 2014
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3D Art Showcase & Critiques
Also, heres the design for the final rocket launcher the character is going to use ( hes a heavy tank/ damage sponge type character)
Re: Evil Within
Reply by
Steve Schulze
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Apr 2013
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General Discussion
It depends how they handle it. If you've got very limited ammo and are pretty vulnerable to damage it should be able to maintain the creepiness for a bit.
2 results
Re: The Bi-Weekly Substance Challenge (Challenge 1 & 2)
Reply by
Zombiecrackers
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Feb 2017
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3D Art Showcase & Critiques
Made some slight changes to the damage along the tops of bricks going to look into colour if i get some time :smiley:
8 results
Re: game art injuries
Reply by
Sandro
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Jun 2012
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Huh, are you seriously recommending weight lifting to a person who says he has damaged spine and needs surgery? :poly124:
2 results
Re: Military Water Trailer
Reply by
BeserK
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Mar 2017
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3D Art Showcase & Critiques
Look great, the only thing I can think of to improve it is a little discolouration, sun damage/dirt/dust. Nicely done!
Re: [WIP] [UE4] Swamp Environment
Reply by
Ashervisalis
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Nov 2018
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3D Art Showcase & Critiques
That lantern looks like it's 200 years old. I think there is too much grunge on it. Maybe lessen the damage and rust a bit?
Re: Acts of God
Reply by
KDR_11k
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Jan 2005
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Now be happy insurance companies don't believe in fate or everything would be an Act of God. But you could sue God for damages...
2 results
Re: stuff
Reply by
Ben Apuna
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May 2009
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3D Art Showcase & Critiques
Yup, you've set the bar very high for that Splash Damage test. I love the texture work, simply awe inspiring :)
3 results
Re: Posting up some work for critque :)
Reply by
SHEPEIRO
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Jun 2008
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3D Art Showcase & Critiques
for props and vehicles id say photos are used for material textures (eg metal bases, water damage etc) but not for details (generally)
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