Grime it up around transition zones, where water will collect. Also, add a bit more wobble to some of the beams, as it looks a bit too CG straight right now. Wood bends and sags as it ages.
The Cinamatic Trailer intro for W.O.W was released by blizzard. It has some amazing CG in it. I really like the first close up of the dwarf. watch it here http://www.apple.com/games/trailers/worldofwarcraft/trailer480.html
Hi guys If you need to find any profile to help you with your project you can try the platform INDIE CG (www.indiecg.com) There are many indie developers looking for collaboration, and in exchange of royalties or Post-Launch compensation. Hope it helps.
This is not a contest ; this is a multi-million channel hoping to get free work done. This has nothing in common with the art contests like the ones seen around CG forums. I think Dan Cassoro's response was perfect :)
CG work on windows, currently win10. Audio/video on macOS, currently mavericks. Generally don't update windows until as late as possible but got fed up being bothered by microsoft and figured it seemed stable.
I only applied to two game companies and one hired me. The other places I applied were doing CG TV shows and movies. I just took the first thing that was offered to me.
The online help is actually the best source of info and tutorials. I've been MaxScripting for years and other than the occasional question on CG Society it's all I use. Read Learning MaxScript, FAQ, and How To sections.
You probably need to mess with the refinement settings if the results are too soft. Check both videos of this tutorial: http://cg-india.com/tutorials/maya_and_mudbox_workflow.html He runs through the steps of setting up displacements in maya.