hello pata, I like your axe, and you low poly seems ok, you do have a few too many edgeloops in certain areas. your unwrap is sensible and you are making good use of space. The general rule of thumb is to seperate your UV islands where you would seperate your smoothing groups. So any place you would like a crisp edge, is a…
I'd probably get beaten with an axe if I took work home. As Autocon - studio would much prefer you stay late rather than work at home (and are very accommodating with providing foods and reimbursement for travel expenses). I know of one senior artist who has worked from home (using no inhouse tools/tech/shaders etc), and…
HitmonInfinity: you have made two assumptions, that I'm butthurt and shedding tears. I think a shooting would make me hate people a bit more than a little, if you have an axe to grind with me starting this thread go for it....I know where the butthurt and tears are coming from :D As mentioned by several people above, if DE…
@musashidan Thanks. I appreciate the feedback. I literally just changed my label to environment artist since that's the direction I'm ultimately headed now, maybe jumped the gun a bit though and should have kept it at prop artist (maybe cut the characters too). And yes my texturing is probably the weakest (yea I'm totally…
Will's right about the lighting..for some reason my eye keeps getting drawn to the darkest building in the back of the street...well to be fair i don't know what my focal point would be. You know, an idea for lighting, Axe the christmas lights on the left building and move them to the building in the back and open the…
Perfect! That's just what i needed. Here is the full working script: string $newcube[] = `polyCube -w 10 -h 10 -d 10 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1`;
welcome on polycount :) the orc looks really great! nice painting skills. Only crit for me is the upper lip cracks reading like a bit like rock maybe ? Otherwise I'd say the crits above about the topology are valid but I guess it's not crucial since I suppose it was only made for painting purposes. the goblin looks super…
Cheers dude! I've locked the bake down now, although he's still missing elbowpads. I made some plating for his hands so they don't look left out compared to the rest of him and a quick sword too. I've fallen out with the shape of the elbowpads, so if i can't think of a new one soon they are getting axed. Onto texturing now…
Oh yeah, Point Roberts I think it's called. My friend orders stuff online (boardgames) and gets them shipped there, since the shipping to the US is much cheaper. Then he drives over the border and picks it up - apparently it's a pretty common thing, as you can call the post office and set up a temporary post office box…
mesh itself is quite good. textures.. well, you've wasted a lot of texture space really. you could easily put all your armor pieces onto one 512*512 and skin parts on 256*256. base, while it doesn't really matter, also could be optimized. I'm not sure about throne, but you can texture only a quarter of the base and then…