All right, graduating in winter, time to get some portfolio pieces out of the door. The Apex Observatory is built on a thin needle of a mountain that pokes up above the clouds so the astronomers always have a clear view of the sky. Unfortunately space is rather scarce and with star gazers flocking in from all corners of…
The output dimensions in RTT take priority, RTT doesn't take the dimensions info from the material. Max will bake to whatever dimensions you set in the Render To Texture window. If your UV layout is 1:2 and your output in RTT is 1:1 it will be squished. IF your UV layout is 1:1 and your output in RTT is 1:2 it will be…
If were only talking normal map atm, there's not that much micro detail in the mesh so I wouldn't think to go over a 2k for the whole thing. Keeping that in mind if you are test baking to 4k and the details aren't coming through, optimising the UV layout to give you 4 times the coverage would give you the same result…
Since your under rediculous constraints and you have allot of work here maybe you should go for the clean polished approach first as it's much faster to achieve get your colour tones and textures to where you want them to be and then add all the extra zbrush detail later on in the pipeline because at the very least you'll…
Thank you a lot for the helpful feedback Minotaur0! Good to know about the layout, i didn't realize that it's way too open. Even if i don't plan to have it playable (more of a portfolio showpiece), I'll try to keep it at least a little reasonable. I've already made some changes to the layout, will update this later! I'm…
Thanks to everybody for the replies. @Snader: These are some very good observations, thanks a lot! I was able to reduce the poly-count on the broom-handles and I also improved the alarm-light. As for the tires: Since they don't have a very bright texture there, I think I can go ahead and fake the bevel with a highlight in…
Those cylinders are just clunky brush placeholders for a tank model. Anyway I agree that the scaffolding may seem a bit clunky at first glance, but it makes the environment much more interesting and open. Once there are pipes and tanks that match the style of them along with proper lighting I think they'll enhance the…
Thanks @kanga ! I see what you mean. Unfortunately, I won't be going back to rework anything in the modeling phase, I've spent too long on this project already. I pretty much just want to wrap up the textures on this and move on. This was the first time I've used the hard surface pipeline in Zbrush and the project has been…
Hey man, not bad. Crits on website: The layout of the site (size wise) looks ok on my monitor but I'm sure on smaller monitors its ridiculously big, especially the banner. I'm not a big fan of the blog style layout you have, and I always have felt that its far more natural to have "Links" on the left hand side versus the…
A small update. I just finished the full model and the low poly. Before posting them I'd like to pass through some sculpting, so the high poly needs a review to make its topology a little more even. I know I'm doing a lot of unnecessary steps, but I like to experiment, and next time I'll think ahead. Meanwhile here is the…