Also judging the situation from the outside keep in mind that a portfolio often isn't up-to-date for people already working in the industry for several reasons. So yeah, recommendations can play a big role for those, but it doesn't mean the skills ain't there. Just looking at the two freelancers that were working for us.…
You can take a look at my portfolio -> https://www.artstation.com/biomag - It's still pretty much the same as back when I got my first AAA-interview as through out the last year I didn't have the time to finish anything else besides work. It's pretty much chronologic, once I finished Ciri I managed to get 2-3 answers from…
I haven't touched this thread in over a year since last CNY, but here's a couple updates on what I've been doing. Pre TI4 other than doing an awful TA set for Alliance I was mainly messing around with singles and did a couple sets with some new artists in the workshop scene, Fudgie and Arty. Shadow Demon crab back I did…
I am curious though, that if an artist is hired for such a role, would they be paid like a senior, if they have the same level of artistic skill as a senior artist while applying for a junior position? Also kinda bizarre posting a junior position and expecting senior level credentials, why not just post a for a senior…
@fdfxd2 Thanks! For me I had old work on my website with a private link that I could quickly throw up onto the screen. Prop Artist positions are rare(r). I know Ubisoft and Cloud Imperium offers them quite often. Rebellion has offered Photogrammetry Artist positions in the past, and many roles at outsourcing studios will…
I understand what you are saying, but my goal is to work with modular assets to make awesome looking scenes. While I can do 3D modeling and texture work I am not a traditional artist, but that is what an art team is for in a studio; because I don't have an art team the next best thing is outsourcing which comes in the way…
Hmm, I have a few thoughts on this: the vast majority of games don't come out on all 3 consoles. Most of the time its ps3/360. The exception to that is games by mega publishers (such as madden or something)...but they usually make their game for every sku imaginable already. Also, half of the porting work is outsourced to…
I didnt notice the 8 thing in there until like 20 seconds of starring at it. also the propellers dont read well like Japhir said. The inital sketch was way better and easily readable. I think the entire site could use an overhaul because right now it looks really amateurish. the reel is tiny and flash based which is never…
well I've been working overseas almost all my life. I think I only worked in my home country for like a year. Basically be open minded, learn to make compromises, accept that you cannot always live the way you lived at home, be ready to accept to see the world in the way your host country sees it, and you should like…
I know Ryan, I worked with him at Bioware and consider him a friend. That asset is a small asset, created in a specific time frame by him for a game that is magnitudes larger than that single asset. Its the reality of a game development that you have to work to deadlines because labor costs. In fact is one of the single…