For car nuts: https://www.carbodydesign.com/news/car-design-competitions/ (annual industry undergraduate scholarships) https://hum3d.com/3d-artist-competitions/ - https://hum3d.com/challenges/survival-car-gallery/
The eye lids inner duct looks a bit long/stretched, and the hairs micro braids have a bit too much body to them, but that's being really nit-picky. Great work! :)
Blocking out my first revolver! Not much of a gun nut so if anyone has some feedback, threads here: https://polycount.com/discussion/218261/s-w-325-revolver
Another thing that helps is to find a low poly skull (male/female) on the net and import it into your scene. Then turn on transparent while sculpting it will provide a great roadmap for positioning and base proportions.
That's what's driving me nuts. It's using the new ones. Yet it still claims overlapping UVs. I almost think you can't create proper lightmap UVs in max 2014.
polycount getting on and representing the 2d crowd would be... amazing. I feel like this is the best place to develop on the net period and 2d art is really in need of a place like polycount imo.
Only really got into NFL this season and have become a hawks fan so I am pretty happy at the moment :) I think Channel 4 is going to be showing it in the UK this year.
Bakes done, quick base compositing, hair bakes went total nuts though, I'll just paint over it anyway. Finally the fun part of painting the dude is coming! :D
Well, I've never said anything contrary to this. I actually agree with you on a lot of this stuff, it just drives me nuts how incredibly one sided your arguments tend to be.
What does this have to do with 3D art ? Adam shut one of my threads once because it had notting to do with 3D art and it lead to a news article and was something like this.