Once I had completed the concept, it was time to begin texturing. Initially I copied lots of the lowres details I made for the concept onto the UV of the MP9 to test placement and readability of the design. This is why some areas of the early WIP shots are blurry. I also was using the camo from the concept temporarily…
I'd love to see some textures of this. How did you go about that AO? Do you have any tips/tricks on how you paint those sharp highlights on the edges? I've been thinking of just taking the UV-unwrap but it doesn't always work out that well.. maybe you have a quick process of doing these? I totally love this btw, but I…
Hello everyone! This is my first try in polycount challenge, I hope I can handle it :) I decided to make the throne with handpaint tecnique and that`ll be my first try too. So far I made a quick blockout but it needs cleaning and finishing back side, I had many problems with understanding the depth and general volume of…
The most important thing about handpainting is that well, you paint everything. avoid using premade brushes, like what you put to mimic cloth. first it's no readable, and it's really apparent that you didn't paint it. Avoid pure white, specially for the highlight. use a lighter color, do bigger strike, don't forget that in…
Modeling is solid But I can see 2 "small" problems Your stuff has topical raw render cg look => all clean sharp and in focus =>> easy fix add atmospheric prospective blur the edges [using depth thickness or handpainted mask ] add something to unify everything like photo filter or noise You have to spend some time learning…
Commander, really? I cannot tell a single game doing that. All the ones I can think of go for masking. Donkey Kong country, Diablo, even highres stuff like Blazblue or KOF12 (okay thats handpainted but still, very high resolution sprite work) use hard pixel masking. Maybe Critter Crunch? even that one Im not sure. Honestly…
There is a huge disconnect between the rocks and the lava. The lava has no glowing feeling, and the rocks do not feel like they have depth inside the lava. You almost want the lava to be radiating through the rocks with a little bit of fake subsurface scattering. This thread might help you with some tips on how to get a…
Redid the hair textures, added a handpainted Direction map that I picked up from my work on the Red Star Tracer. How we looking? I've gotten a very strong critique from a friend that the face has definitely hit the uncanny valley due to subtleties I do not have here from how faces muscles would deform during a smile. Is…
Thanks guys! I try to take no longer than a day on one - and I think I average no longer than 4 hours on one. That chainmail for example was about 4. This though - is kicking my butt. It's been a few days trying to tweak getting the handpainted look. Once you've done it once it's really fast to do something using the same…
Thanks allot that's a great help I wasn't really aware that sculpting was required when modelling something as simple as this but Ill give it a go thanks, as for handpainting the textures I've took a look at some tutorials and I'll give it a go, again I wasn't even aware that people painted texture's, this whole thread has…