For what it's worth, this has been annoying me for the last few months so I did some digging and debugging and found out that the culprit was indeed the virtual shadow maps and that I could see the clipmap/mip level issues in the debug view. Directional light popping: Debug view: For the directional light, I edited the…
I was talking about Washington state and the Puget sound area sorry should have been more clear. I was starting to explain my personal situation and how it influences my take on the overall discussion. For me 100% electric car would have next to zero impact on the environment and the price of oil hardly effects the way we…
Hello ! Well, Substance Painter will never be the actual target environment for the model to be displayed in - an actual game engine will be. Hence I personally see no point in giving *any* attention to the way things shade in Substance Painter (outside of making sure that the generators behave as intended). In other…
from an audio engineer (sound design) /composers perspective it could vary allot but assuming you start with the bare miminum (nothing pirated) and your composer has little : - sound libraries for DAW compositions : depending on your need and budget this could take up between 100 +- 2000+ dollars. Think of sound libraries…
I already bought most of his tutorials, and TRIED to get through his demonstration videos on Youtube. I ended up Upping the playback speed upto X2. XD One tiny problem with his stuff is that he seems to use custom scripts in some things that make people confused a bit. He mentioned that he uses a script when he applies his…
Psp has a similar cache size as ps2, 8Ko. Whatever the engine making maps that fit into that cache is going to be more efficient. the gpu does not support compressed texture so index colors is mandatory (loads of fun). In the 8Ko range you can use 128*128 with 4bits(16colors), 128*64 with 8bits(256 colors), or similar…
Funny I wrote some selection scripts to act like XSI's adjacent selection functions today and you can make this object pretty fast in max now if anyone wants to use them. Here are the steps to make something like EQ's result with modo in Max without much effort. 1. Create a cylinder with height:30 radius:30 heightsegs:10…
https://www.unrealengine.com/marketplace/en-US/slug/storage-and-attic-prop-pack This is a pack created from assets we are using to create breathtaking realistic environments. These assets are inspired from worlds we want to build. This pack includes 110 assets (each with material variations) to customize and fill your…
I think at minimum, having a Linkedin and keeping it updated is a good thing to do. It's pretty much a database of searchable resumes where recruiters like to hang out, so it is helpful in that regard. You don't have to post a lot or try to "network" by commenting on things. Just have it, keep it updated, maybe post stuff…
@ dirigible - i understand your point about those lines being somewhat consistent give that you ignore the the actual size of head or the scale of the human. so here is the problem with what you are doing. you are completely ignoring real height of the people. all humans are not same height. some individual organs in…