Damn, that helmet looks so good, especially painted. Your designs are really amazing (I suck at design). Also I really appreciate the time you've taken in writing up some of the processes you have discovered. Something that really helped me with facial anatomy was trying to do an accurate likeness, studying a specific face…
Here are some more pieces I've worked on. I plan on pumping out a lot more now that I have some downtime between jobs...wah wah :( Anyways, hopefully people start taking a look and throwing out feedback to me. This was for a CGHub mini-challenege for greek mythos. I entered pretty late, but managed to pump this sculpt out.…
great! to each their own. i tried to texture a full character in 1.5 trial during the texture challenge they sponsored. i found all the lackings from Photoshop (like i mentioned earlier in this thread) to be overwhelming and costing me time and quality. so at the end of the day, as a freelance contractor i cannot justify…
You can decide how much you want to decimate the model. You're not going to notice a big difference (depending on the model) if you go from 2 million polys down to 1.5 million right? But at some point, yes, you'll begin to see a difference. xNormals does a pretty good job of handling high poly obj's, you shouldn't need to…
What would be your guys' opinion of GTX 1050 ti + AMD FX-8350, It seems for the budget I'm aiming for these would be fairly good. I've found some deals on the FX-8350 around $85-110 and the 1050 ti is pretty consistent with being $140. would you guys consider these good options? I've noticed that although AMD FX-8350 is…
Hey, I tried the script and it just got stuck trying to do everything. I'm not really sure I follow what it does exactly tho. Here is a print screen of my attempt to run the script. It just gets stuck there, but you can see from the viewport the mesh has over 1.5 million tris (and its already been decimated as far as I can…
Ok, so it seems like the reason to use powers of 2 is so that they can be easily combined with one another? This is understandable, but i'm confused as how to size things that don't have XYZ dimensions that are the ratio of say, 2:1:4 or something like that. Like if the concept calls for say, a doorway that is 200 units…
The scale needs to match the low (as far as I know). Unless you use the goZ function, your models will not be the same scale from Z to Maya or Max. I had this problem as well. I'm still on 4r3 and Maya 13. I exported my Z model to Maya, scaled it, then exported it from Maya (matching scale to my low). It would interesting…
IMO this is not a new problem to polycount. Even with the new forum, those things have relatively remained the same. Just throwing that out there so I know its understood. The switch to Vanilla was so that, one day, we could bring new features to the site (like thumbs). Hopefully the fellas behind the scenes can find the…
Johny makes a GREAT point. At some point you have to hold yourself accountable for the decisions you make. A lot of people are just out to make money...that's just life. I consider myself mainly self taught even though I went to a game art school, but they did expose me to new things like polycount and many other online…