Hello all. I am finally jumping into this contest after a focus on working out my scope as to not break my mind. The Concrete Throne is my idea of a ruinous building/room in which concrete and rebar collapsed forming a sort of seat which has been fashioned into a chair. The design is inspired by apocalyptic games like The…
For a while now I have been working on a saloon interior that is inspired by the Red Dead series. I am going for a bit of a high end saloon and I still have loads of work left to do. With this project, I really wanted to dive into the PBR workflow and UE4. Probably around 60 % of the textures in here have place holder…
Hi! I think the pose currently looks too stiff and lacks narrative (what's happening here?). Maybe take a step back from the highpoly, and blockout/ sketch different poses with focus on expression and narrative, look at miniatures and statues for inspiration. Could act out different pose yourself, see how it feels and…
I do remember the name but confess I never looked at the software. Seems heavily inspired by the once fancy Nendo/Mirai. Not sure that's the modelling paradigm I'd still pick nowadays. Remember modelling heads starting from a box a la Bay Raitt's Gollum? ;)
@nyx702 Hmm... yea I think I'll look into more local stuff @blankslatejoe WOW awesome post. What you said is actually kind of inspiring. Can't wait until I get to that point where I go to conventions and see "old friends"
I think the hemi-sphere side walls and roof could use some interesting braces or struts protruding out to create a better silhouette. The up-close geometry is cool but from far away it looks flat. Perhaps look up Calatrava for some inspiration...
it can still be an inspiration without being someone else's interpretation of chronus. he's looking a little generic at the moment, though seems too early to tell. random rant: i hate seeing that fucking shader on everything out of zbrush. just show me the model.
yeah im making rubble and newspapers to put on the ground there. thats my main issue is populating the ground hehe. yes i have half life 2 and COD 4 those two games along with dark sector really inspired me to create these scenes.
I'm not expert but I found racer445's tut deeply inspiring: http://cg.tutsplus.com/articles/news/how-to-hand-paint-convincing-metal-textures/ Also the handle needs more love, check some refs. Keep on the good work and improve it to became best :)