yeah , my big problem with mudbox is the handling polygons and the fact that simmetry usually gets fudged , and local subdivision is shit- I hope they really improve.
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poopipe has the right idea. You could also try enabling face constraints or using local/gimbal gizmo modes when extruding to follow the mesh normals better.
Working on some more complex/interesting Fixtures Blueprints, first up from this set is a Projector-based light with a local transform control locked to one axis (for tilting the head):
What do you mean by "not global anymore"? I haven't use soulburn script myself, but from what you mention seems like the script changing the coodsys to local?