Simple rephrase: Does anybody know how to rotate on local axes in kismet? Does anybody know why value Z plugged into rotation of pawn is the only axis that appears to rotate locally? That's it.
Hey guys ! I am trying to get a 3rd person camera which can be able to aim my character up and down, exactly like this : [ame=" https://www.youtube.com/watch?v=U6zgXWho5sY"]UDK Custom 3rd Person Camera - YouTube[/ame] My code allows me to move my character the way I want, but when I look up for example, I want my pawn to…
Now we're not talking Afghanistan here, but the most populous country in the world: China! Apparently game consoles have been banned in the Middle Kingdom for the last years (although it didn't stop the Chinese from getting them). And I was wondering why you could only buy grey import consoles from Hong Kong or South…
Yeah, dang. I was hoping to check local links with that plugin, but looks like it only works locally if my machine is a server. Thanks. Looking around for freeware options, but might buy that other program.
How about supporting local businesses instead of boycotting buying all together? Go to your local "mom and pop" porn store instead of buying your porn from Wal*Mart, for example ...
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it'S not just autodesk inflating prices outside north america. excuses include setting up a local support infrastructure, localizing the software and so on. but i suppose they'd do it anyway because they can get away with it.
Hi, is Triplanar Mapping for animated objects possible? I have tried world aligned texture with local position as input, but the local inputs is based on the mesh UVs, so it makes no sense. And the triplanar stuff for characters only works with vertex shader. Thx
There's a setting in the prefs for choosing tablet or mouse control, that could be it. Switch to whatever you're using. Could also be that you've set either local or world transforms. Change to local if it's on world.