Hey congrats on the job at Blizzard! That's very awesome :) Someone mentioned In N Out but since you'll be in Irvine I can HIGHLY reccomend Sonic. Great fast food there as well, In N Out is great as well no hard feelings on them. There's more In N Outs than Sonics around SoCal. Most of the time the sales tax will be added…
Thanks everyone for the feedback! You're right, the perspective is weird. I was trying too hard to get the perspective. I've played around with focal length and camera location for probably too long and still couldn't get it to match the concept. I did some other experiments with the actual geometry (Tilting the floor and…
Hi guys! I've been stuck on this stage for so long, I have my retopo blouse with UV, I added thickness in maya (I have subdiv 3, added thickness with Local Translate Z in my case 0.003 and divisions 8) I splitted front and inner side with "Create UV shell" (image 2) , added it in Zbrush and click Reconstruct Subdiv then it…
Well, my first experience with Fab was absolute rubbish, coming from using Bridge to manage Megascans stuff: No more one click download - Bridge would pull all the files, Fab has things separated and downloads them as zips :angry: No more shared local libary - I have a library in Fab, but it just tells me what I "own". I…
you can bake the COG out to the root. create locator for all the world space controllers and set them all to children of single root locator. constrain the locators to the matching rig controllers, baked the animation to then locators. then constrain the root control Z to the root locator, and the controllers to the…
Ah ok. Now I see why you chose to build it like you did. You're mashing 3 different construction styles from different eras. :) The top reference is a more modern urban mexican building, closer to spanish colonial style than the look you're going for, which, I forget the actual name for the style, but its basically hybrid…
Oh right cheers Ruz, I'll check that out and as for those errors prolly had to zoom in a bit more when sreenshot - getting localized seams over smaller UV shells plus pixelated aliasing along diagonal splits for a few larger ones.
for the most part I agree with r_fletch_r that object space scaling can lead to problems, like during rigging, skinning and even modeling, I don't think that means you need to stay away from it, knowing why it breaks is important so you can work around the undesirable effects. I don't think reset xform is a magic bullet…
Time for another update. Dad picked the car up from the body shop today, they didn't have a chance to do the fiberglass hood yet, but managed to fix the dings in the stock hood and put that back on. The car was making more of the horrid whining noises I'd noticed on the drive down to the body shop a few weeks back, so he…
I believe this is the only safe alternative (to using global/local variables). If you are using MEL script, good luck trying to share a variable across procedures! (It would work in your script editor, but as soon as you try to invoke global proc through UI, as "-command" requires global proc, shits goes down because of…