You can't really make this looking decent without making it "too complex". There are several ways to generate very complex splines automatically but you would need like a 20x bigger script. The very first thing that you could do is to reduce the thickness of the spline mesh as it gets closer to the end. Linearly reducing…
Poop, didn't see your newest Post. Yes we work on commission sometimes...We also have contained and retained searches. Where a studio will pay us for all jobs. And we work harder for them....it doesn't directly affect your salary. Even for commission only placements, yes if you can do all the smoozing and get your Resume…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
I can view as a still image locally and it looks fine, no wobblyness, it's only when I convert it to a video and add metadata and upload it that the problem appears( mp4 looks fine locally) here is a still image before any processing. DEO VR can read this properly as is
Sorry but I don't have much time to polush the code. [code] --------------------------- CODE SNIPPET----------------------------------- ( -------------------------------- GUI -------------------------------- Global mseFileDir = "" Global mseFileName = "" Global mcrFolderDir = "" Global mcrFileName = "" rollout scriptApply…
Wages for newb artists in canada used to be 36k in 2001. The bigger studios bleed you because they have a large pool of applicants...so they are the choosers. Canada is where large corps go to make games for a cheaper price. You're best bet is to get as many titles under your belt as possible (tough it out) and be as…
macroScript spline_from_selection category:"Claudes Utils" tooltip:"create spline from selection pivots" ButtonText:"sfroms" icon:#("HairAndFur", 3)
( on execute do ( if selection.count >= 2 then ( local spl = splineShape(); local crv = addnewSpline spl; for s in $selection do addKnot spl crv #corner #line s.pos;…
Love it! Very moody! The thing that kept bugging me like crazy, though, was that tarp hanging in the street. It kept obstructing my view and was actually quite distracting. It's not that it's a bad idea, but it's in the way of viewing some major focal points. I'd move it to an un-obstructive location, or take it down.
I've run into a problem with a feature in Wall Worm Model Tools (ongoing thread at http://www.polycount.com/forum/showthread.php?t=78621 ) that I have been stumped on and currently don't have time to figure out. I'd like to fix a feature that sets the $origin setting in models' QC file as an offset from the world origin.…
Just wanted to let everyone here know that Paul Richards and I have set up a Austin/Dallas sketchgroup get together this upcoming 12th of January. In case anyone from the local area would like to drop on by, we will be going from 11-6 pm with a possible hang out afterwards. Here is some of the info: WHEN : Saturday, Jan.…