Hi guys. Please leave threads and recommendations on textures for super huge spaceships. How to do it correctly to get the level of detail at the level of StarCitizen. So that on cruisers of one and a half kilometers when viewed from the first person there was clear detailing.
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
Did you end up solving this? A physical simulation might be the most straight-forward approach if you're familiar with the tools. Lots of collisions and moving parts, though, so I'd do a quick test to check if that's likely to be viable. Cloth might work if rigid objects cause problems. As you mentioned the toilet paper…
Hi everyone,I’m Paruto (also go by Paopao), a microbiology student from Thailand with a deep passion for storytelling through animation. I’m fairly new to filmmaking, but I’m serious about narrative and emotional depth — and I’m hoping to find someone who shares that passion. About Me:During my recent term break, I created…
Hi guys. So I finished it and presented the short showcase video, which I link down below. I would really appreciate your thoughts on it. At the end I ended up creating two different lighting setup and I took your advise @d1ver and made my god rays/moonbeam a bit more prominent with a strong light source from the rose…
Thanks for the critiques I went in and fixed (tried) all the problems you stated I noticed drastic improvement the ears it seems like it drifted away from its original spot while shaping the head next time I will put a guide overlay on top of the model so the features remain in their correct location sculpted with a 90mm…
the sampler type needs to match the texture asset so you have to go change the settings in there as well. it doesn't always update itself properly so make sure to save everything explicitly
I've just really wanted to try my hand at this type of creating models and texturing them for a very long time. It turned out to be quite difficult, especially regarding materials. I think that it was a good experience. Please critique my work! I'd appreciate suggestions not only on what could be improved, but also,…
Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…
This is really super work. Try putting an image of your current progress as the first image in the first post. Use a .jpg format so the pic will show up in the preview box. Great stuff, looking forward to seeing this develop.