Its mostly a thread for this character model TBH, but a lack of time on the machine saw me just wanting to do a head sketch really. I didnt think that it was worth a sketchbook thread of its own. I will be back on with the character tonight....but yeah mods if this is in the wrong place then I will move it......is it…
this one looks cool so far. I think it'll probably be hard to disguise that floater, unless you do a thick 'sphere' of solid leaves to have it stick out of. It's a good technique to use too, Valve does it with the hedges in L4D2 Parish map. You have to crawl inside the floating leaves to see that it's a solid mesh inside,…
So workstation is currently down and stuck trying to install Maya on my work laptop. However when I go to run it I have this error on the stack trace. Cannot find procedure "buildDefaultHotBoxMenu". Start of trace: (command window: line 86). buildDefaultHotBoxMenu (command window: line 86). buildHotboxMenus (file:…
as Marz Art says, it's much easier to sculpt and bake with the mouth open- What I usually do is, I'd keep the mouth open until I've finalized everything Lowpoly,texture etc- and close it back with soft selection tool when I need to rig. If its just the eyebrows you can use whatever way is simplest for you- Zbrush is good…
the back propellor looks super tiny , could easily be 2 times the size exagerrating the top vent above the cockpit would probably help the proportions, it was bigger in the sketch too the plane looked more sleek and dynamic in the sketch, maybe making the body and especially the engine around 15% thinner / less radius and…
I think this varies from situation to situation. What I will say is that when you get a 2d concept, sometimes things just don't work out in 3d and you have to improvise. You want to stick to the concept as much as possible but still be flexible if things need to change and also have the proper eye to still stay within…
No, I do not know :/ . Seeing what you've posted, I think it would be wiser for you to stick to on single face instead of thiking about hybridizing multiple references into one. If you see here, Heartfulwarm makes a similar mistake. He/she takes multiple references and tries to make it into one character. You can do that…
The zd8000 is a great computer but it is more of a portable desktop than a laptop. I've had mine for about 7 months here's a list of peeves: only has one 4 pin firewire port no DVI, only a VGA out Only has one audio in and out so I can't hook up my surround sound speakers without getting PCIE soundcard I got mine with 1gb…
Hey guys, I've been customizing Max for a couple of years now, and I figured I ought to package up some of my better scripts and release them to the public! Without further ado, Turbosmooth Tools is a batch processing script designed to let you modify Turbosmooth modifiers on a whole pile of objects at once. It also has…
Tick the other constrain to axis checkbox. Having used a bunch of different modelling programs i still think max's although not as good still stacks up against say Modo or Maya, its just missing some intuitive hotkeys for quickly changing the snapping type. But basically without the constrain to axis check box on, its…