So I recently made a model of a Crab battlemech, referencing the concept art from Mechwarrior online (you can see it here). I really enjoyed doing it, and thought doing another would be as fun. I also didn't do much to document the process apart from a few wip shots I saved along the way and figured I should post along the…
A long time ago I noted to myself one extremely talented concept artist - Milan Nikolic. I had few days free so I try to start to sketch his character in Zbrush to increase own skills. To be continued;) Artstation link: https://www.artstation.com/artwork/a3Ok8 Based on an artwork: Hamb - Milan Nikolic…
As someone heavily involved in the hiring process, here are a few answers based on some points brought up in this thread: - Do not show up in person. It isn’t needed if you have a strong portfolio and doesn’t make you stand out in a good way. Portfolio is the key to getting a studio to notice you. I’m working on content…
Current progress on the wep i'm gonna give him. having a bit of trouble though.... I'm trying to optimize the space by cutting up the gun however it don't look so hot.. I'll probabaly remodel it again. also is there any programs that could let you draw directly on the model? even though i match up the colors they seemd to…
@Noren @iam717 thank you both for the feedback, it's helped a lot! I've made a little bit more progress on the blockout with adjustments based on your comments as well as some extra things I picked up on thanks to them :) Attaching the old version here for direct comparison: Scale blindness is something I'm still…
FWIW and as far as I am concerned the CS5 online activation has been working fine through successive reinstalls over the years, also leveraging the allowance for multiple machines (I believe 2 or 3 ?) running it. But perhaps this has changed now. Also, on my end CS5 has an annoying behavior on win10, getting progressively…
Al-round as a first attempt at ^everything* you're definitely kicking goals...after just a few weeks working up a personalized workflow using these apps, indeed really impressive so I'd assume there's a traditional background driving this project due in part too those anatomical studies upthread B) despite I think a couple…
Yea we need to show off the progression more for sure. Basically each round time you start the game you start off at Wave 1 and see how far you can get. Each time you beat a wave you get a weapon to add to your weapon pool. Your weapon pool determines the types of weapon drops that can drop randomly around the map. You…
@Pinkfox You nailed it, the renders are looking dope and you've been crazy fast on this project =) ! It took me forever but I'm starting to have a decent mid/high poly, it still needs some cleaning. I wanted the handle to be big and blocky and along the process it became quite wide. It made the transition between the…
End goal: to use the skeleton to add muscles for anatomy study (almost like an echorche sculpt). I want to try this workflow to see if it would speed up my process of sculpting. I feel like it would force me to only work on the major forms before I am able to work on surface level/micro details. I find myself sculpting in…