The question doesn't make a lot of sense. Tiling is a function of repeating something every N steps in a coordinate space. Zooming is equivalent to scaling the coordinate space being viewed. If you want to tile a gradient, you have to have a space to tile it in, like a set of coordinates. You can create a repeating…
I believe that pre Maya 2009 Mental Ray might be using its own centric approach to light linking still. It has been awhile but I remember that it used numbers in the light linking to specify how it was linked. If you look under the mental ray tab in the light there should be a light linking parameter that should have a a…
here are a couple feature requests that came up in the last few weeks: - global toggle for mip map and filtering switches that affect all textures in the scene. for getting crisper renders when zoomed out - display mesh data (triangle count, etc) for multiple selected meshes, same for selected folders or groups too (summed…
If you want to get technical than you might want to consider more than just the final triangle count. You know what's more important than the number of triangles? The number of (real) vertices! If you're not familiar with the term than you should look it up. I really don't think the PS1 era used that many smoothing groups…
The reason I changed it from a box to a value is that it's a lot of space for very little information, especially when the values are outside the 0-1 range, which is often the case with Vector 1 specifically. I tried making a bunch of shaders, and noticed lots of pure white boxes, providing very little information as for…
Update: This works even better: Here you can change the amount easily compared to my old solution. Some numbers break the pattern though. Luminance variation works fine too, if you need it. Polygon: Scale 0.95 Transformation (Hori Mirror Other): No Tiling / Size 50% / Offset 0.21667x 0.373y Tile Generator: Tile H&V /…
actually autodesk did start something new a number of years back - toxik - their compositor intended to replace all other comp apps (flame, combustion, whatever else they had back then). now that did turn out well: https://en.wikipedia.org/wiki/Autodesk_Toxik rewrite sounds good on paper but if you consider how many…
I think "bloated" implies that there are too many workers for the number of projects going around. That's not really the case because the number of projects isn't fixed. Internet distribution and mobile have dropped the cost of entry and created way more job prospects. Are AAA studios bloated? Maybe, for example there's…
15 is a pretty normal number if you want to reduce the amount of ones going and the memory they use you should run "services.msc" and stop the one that aren't useful. svchost is just the host application for all your services to run in. currently my comp has 12 svchost services running and 57 services and i run windows7…
Hi, I had briefly considered that but eventually decided it defeated the purpose of ergonomics. Also, I'm not sure that the software would allow for toggle functionality. Additionally it would seem that binding hot-keys to keys on the number pad would eliminate the number input functionality which I use from time to time…