I'm not an expert when it comes to 3d model but I'll try giving out some feedback. I've noticed some models (excluding sculptures) have some triangulation already applied which usually is a last step when it comes to 3d modeling (that is if we're making a game prop), adding triangulation haphazardly can make…
Sometimes slapping an Edit Mesh ontop of your Editable Poly, collapsing, and collapsing again to an Edit Poly can also sort out wonky mesh errors in Max..
yuo could addd an edit mrsh on top, do your editing, move the edit mesh below the skin modifier , then 'collapse to'. You should be left with skin intact.
toss an edit spline on there and select everything and hit divide and then re simulate or just go through and chamfer the spline points or collapse down to an editable spline and edit the interpolation settings
To edit all of the models' UVs at the same time, you'd just select the ones you want to edit and put a UVW Unwrap modifier on them. You can edit their UVs as one big sheet that way.
There seems to be a bit of a rendering issue involving the Viewport 2.0 rendering of the Overlay Append Mesh lines (though the same effect is present with regular wireframes). Using the legacy renderers seem to have their own bugs like when holding tab to draw a line of quads causes the overlay append mesh lines to vanish…
Ok, I really need help or else... I gotta cry! I want to paint albedo (and roughness) info with a paint layer, but the details disappear every time I refresh.. Here´s what I do: 1. apply a paint layer and paint - the viewer changes into some kind of color mode where other material layers/ IDs look off (note the brown and…
That is sooooooo lame. That its cool. Edit: Your opening a online store aren't you? Double Edit: You forgot to reverse the image for the transfer. Triple Edit: Unless of course you take into account THAT ITS A MIRROR.