man one day its my dream to be in that studio. I hope to be around someone as awesome and as creative who still makes fun games in this industry. We owe alot of creativity value to someone such as this in our field!
Hi everyone! I’ve just finished creating this fun, stylized 3D toon bag model using Blender. It’s perfect for games, animations, or creative projects. You can check it out and grab it on TurboSquid: https://www.turbosquid.com/Search/Artists/Smoothi-Loops I’d love to hear your feedback or suggestions. Let me know what you…
Hey Jonas, Any word on whether the battery would be user replaceable? Wacom Creatives Europe posted on their Facebook page saying that their use cases with creative software were giving an average of 4-5 hours of battery life.
quake 2 models brought me to polycount back in the day. After growing tired of cgtalk for creative advice, I turned to Polycount for honest creative feedback, not "it looks great." ElysiumGX showed me the other world of #md.
Focusing on characters is a smart choice if that's what you love—it’ll keep you motivated and creative! If you want to dip into environments, try designing spaces that enhance your characters’ stories, like a hero’s lair or a villain’s hideout. Or, team up with someone who loves world-building while you stick to…
I am an Creative industries student in australia, and I am keen to start contributing to this massive world that is creative media, altho i do warn that my work is not great but everyone starts somewhere, and i'm starting here :D
-What I do to come up with ideas is take a nice shower. No joke :D . Also one of the developers who made Supermeatboy took shower baths to relieve depression/stress lol. -When your taking a dump think about ideas and write em down -When your taking a dump take an art book or such and reflect with your own ideas -Wet your…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
As much as Gauss' contributions in his paintover thread were awesome and his creativity seemed endless, it was just that. HIS creativity. Providing that level of paintover where it's 85%+ new content is really over the line if you want to consider the concept yours.
I saw you mention that creative sparks book in another thread, I'll definatly have to check that one out. Another really good book on creativity that was recommended to me by an illustration teacher is Roger Van Oech's "Whack on the Side of the Head"