Hey guys, thanks for keeping the thread alive. I thought it was dead, and haven't really looked at it till now. The main reason for my workflow here, and not using photo references is because on such small texture sheets (256 and lower) if you photo reference too much it looks like a blurry mess. You have way more control…
Re: lighting comments. Couldn't *possibly* agree more. When are Art Directors going to realise that 100% fully ambiently lit player characters look completely crap? There looks to be practically zero lighting or shading on these guys. Forgivable on PS2 due to technological constraints perhaps, not so on next gen pc or…
http://www.artstation.com/artist/Robertbrown/ Hello my name is Robert Brown and I am a 3D/2D Freelance character specialist/modeler with interest in providing my production skills for your satisfaction. I am quite familiar with UNREAL ENGINE 4 and have over 10 years of professional experience which include creating assets…
Surreal Software Inc. (a subsidiary of Midway and the studio which brought you The Suffering and Drakan) is seeking a talented and enthusiastic effects artist to work with an experienced FX team creating breathtaking effects for multiple groundbreaking Xbox 360, Playstation 3, and PC titles. RESPONSIBILITIES Create,…
[img2=left]http://boards.polycount.net/images/features/infernal.png[/img2]Today Terminal Reality Inc. announced the Infernal Engine, some new technology they're rolling out for the masses. While you need to be a licensee at this point to get your hands on it, the list of features and improved workflow is worth the mention.…
Piranha Games is searching for a Lead Animator to add to our art team. The candidate must have at least 3 years experience in animation for games, excellent communication skills, and a strong understanding of animation fundamentals. Candidates must also have at least 1 shipped title in either PC or console (both prefered),…
I'd say those are sort of the upper-limit in terms of modeled highpoly detail, Epic seem to not hold back at all there. But in tricount for the lowpoly meshes, they're starting to go a bit towards the low side. A lot of very good points here, but let me add that you need to consider the added time in every aspect of the…
Personally I'd rather have a WiiU over a "next-gen" console. People often bash Nintendo for no longer having "creative" ideas, but the most played games on the Xbox 360 and PS3 were Call of Duty games and Fifa games, and that alone speaks for itself. It's pretty fair to assume the same thing will happen to the XB1 and PS4…
Your stuff is solid but I'm guessing you run into similar problems as I do. I'm not sure what sort of jobs you are applying for but I found that studios would not even consider me if they were working on next gen games because my art was not good enough. Stylized studios wouldn't consider me because I don't have enough…