That error occurs when you have UV coordinates that touch or extend beyond the 0:1 space. When that happens, zbrush sort of wraps them over to the the other side.
progress update Still not sure how I'm gonna approach the scarf/head wrap, can't find good references for how they should look. Critiques/Comments are very welcome!
It all depends on what program you are using. Maya has deformation tools, and the make live ability that would let you wrap a mesh over top another mesh.
None of what you are seeing is final. The beta was cut from a pretty old build, in order to get it wrapped and packed for distribution. There'll be more details and "flavoring" in the final version.
well then could you not wrap the call for that script and the switch to a brush into a macro and assign your brush icon/hotkey to that? seems i have to check that reset brush script out.
Unfold and flatten should work. Stitching sides together to get a big "+" shaped map that will wrap around your box and then rendering the UVs to texture is how I would do it.
Just add Skin Wrap to the object. When it hits the object its linked to it just deforms around it. Not sure if the flex or spring would be effect by this but it is one way I know of.