as far as i know there are multiple ways to go about it. you could use another software option such as polyboost or that retypo-thingy that's floating around. they have tools to draw typology right over your HR. i usually have a pretty OK set of loops and rings. so i just delete loops and rings fast with hotkeys....then…
n88tr, I've scrolled through this thread and saw some of your artwork. Theres a huge variation in quality of the assets, seeing for example the descent uzi and sword from 2011, and the last ones. How come? The ring's design itself is cool, but the execution of it is just - don't want to be harsh, but - bad. Which can…
Alright, here are a few more quick observations. 1. The color tone of the original piece is very cold and desaturated. Right now in yours, there seems to be this green tinge in the atmosphere. I'd probably remove that. 2. Really try and pay attention to the small details in the concept. Look at the globes in your piece.…
Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…
@sacboi oh what da heck, i guess you just didn't want to post an incomplete entry cause of the interior? Awe man, but yeah for me i am okay with everyone coming back and posting their completed stuff, when they wanted & when they felt it was "good enough to post". If Eric doesn't have an issue with it, however perhaps…
Yeah this is a good point, make sure to check dimensions etc. I also tend to gravitate towards mid-range cards and stock non-OC cards as they tend to be smaller, some of the high-end beefcake cards are so large you need a server class case just to fit it in. Also check where your SATA ports are, the stupid mobo I've got in…
Also a friend of mine is saying that the problem is that my model is very low poly and if I rigg/skin a high poly character I wouldn't have these deformations. I think this cannot be right, what do you think?
Looks pretty good. But I'm not liking the chain mail either. I think you have two choices to make it look right. 1- make chain rings on a dark background (probably leather) (yeah little rings might not render well very small) 2- make the circles 'metal studs' on a dark leather background. (probably look best a low res)…
The make planar XYZ tools are in edit poly also, no need for graphite modeling tools, there is so much redundancy between the two its retarded. Remember that you can run that on edges too, which is great for flattening loops. too bad it doesn't work on rings like the flatten UV Tools do, where it operates only on connected…
nice work so far! but i think you could make the chainmail better readable with bigger rings, also it would support his small size. Btw is this a correct chainmail pattern? it looks bit too gridlike, if it is i'd say delete some of the rings and rotate some other to make it more interesting to look at. Dunno how you built…