@Anuxi: Indeed what the others allready said, I think a bit more saturation will do a lot. Looks great as always though. So yalous on your fur modeling :p I've did some work on a Tidehunter item. This will probably be my first item with some particles. Really exited for that. Let me know what u guys think. What i did…
Yeah I agree with Jonas, looks good man but I'm not digging the depth of field and grassy background, detracts away from the focus which is the turret. Get some 3 point lighting in there and it'll look sweet I reckon. :) Also I honestly like the outline better, if you were going for a Borderlands type style it looks sweet…
For me, the DOF is a bit too distracting, but that just may be my personal taste. I think the lighting is quite appealing and you've extracted a lot of realistic aspects out of a nice small scope scene. If I could offer feedback for improvement, the best thing I could say is that the graffiti could be a bit more worn…
Nice and clean for a first, congratulations! What I notice is the scale/proportion of the textures is a bit off. The walls and windows seem to have about the right (wood) scale, the roof and the porch seem too large. So you would have to scale up the Uvs to make them smaller again, or work on the actual texture. And the…
I really like the solid greytones and single color for the site itself, it's really clean and easy to navigate the site. It would be really helpful to see some concept art and wireframes, to show your process and how faithfully you interpreted stuff with the modeling/texturing. Also, since you're described as a character…
Just got the mischievous ricky gervais eyes. Anyway some people don't like to acknowledge it, but realism is the standard by which we judge something to be good or bad. That armor you made would look more impressive on a realistic looking figure. Just grab some reference from a site like this for example, sculpt a more…
Yea thats exactly it. I wanted to get away from the cartoony textures. I wanted to give him realistic features, and I wanted to stay close to his basic design. I didn't want him to look completly lifelike, just have some human features and a somewhat realistic complexion. I guess I will see how the rest turns out, I am…
Looks like you're off to a decent start. Your character is quite appealing and the combination of sketch shaded and semi-realistic elements works quite well. Right now what you really need to do is get into to your curve editor and really punch up that animation. You'll be able to get a lot more life, personality and…
Thanks guys! @Grimm: I did have environments when I graduated like what you are talking about- I knew they weren't as good as I intended, not sure if you saw my hospital scene. A lot of peeps told me that it isn't fully realistic or if you saw my arabian props. But I get what you are saying though (maybe what I mentioned…
I don't see why not. I think it needs a little more love though. All of the square edges are a bit too 'square' and should probably be beveled slightly. Go in there with the chamfer edges tool and round them off just slightly in order to catch light more realistically. If you want this to go in a game, consider the weapons…