Something small that's been bothering me, the "sharpen" function on the 3DO renderer. The way it is default looks good (if not a bit too sharp), but if I remove the sharpen filter entirely (turn it to 0), everything looks really blurry. Is this an issue with the renderer, or does turning "sharpen" below default actually…
Hi Kodde, Thanks for your reaction. I found the option gave it a shot. Like anticipated this function only allows you to export the data the a texture of the geometry the vertex colour is on. While my goal is to transfer the vertex colours from the high-res mesh to the texture of my low-res mesh. Similar to the X-normal…
I've had the same problem as Nazeil when exporting my final textures running CS6 x64 (Java updated after the last Quixel update, yesterday). In my case, I was using the Generic PBR (GGX) calibration profile: Error from Photoshop: "Error 8800: General Photoshop error occurred. This functionality may not be available in this…
The armor design looks really cool, I love it. That being said, it appears that you added armor before properly getting your anatomy down--this can waste a lot of time as you'll likely have to go back and tweak the armor when you fix the anatomy. Would you mind showing the naked, unembellished model? @Carabiner Its his…
Good for the price and functionality. Lets say you go bigger, you lose pixel density...twice the price, lack of portability. You gain more room for arm stroke based drawing and sculpting. If good work can be done on an 8 x 11 Intuos, then it seems logical that good work can be done on a similarly sized cintiq. You have to…
I would recommend learning Java before C# if the end goal is learning UnrealScript, as UScript was largely based on Java. Either one is good though, because the hardest part for a new programmer (at least for me) is understanding the concept of object oriented programming, especially in games. As for a learning tool…
mrnpc, im sure it makes a difference though that you are in their back yard as opposed to someone/some group thats much farther away. I have no doubt about Mari's capability, but I question the accessibility front and how its being presented for a market outside of vfx and film. The market has texturing applications,…
one good way to do this is to define the beam as a weapon type, similar to the shock rifle main fire but with its own damage type.. Your emitter has one of these weapons and is firing constantly. The blocks are their own subclass of pawn. They each have at least one of the laser beam weapons attached also. In their…
If I were to make the same tool I would be starting off with a lot of assumptions that I would hope was the easiest route and required very little error checking. Otherwise as much might be more involved when ctrl mmb'ing the attr in question in the viewport ( The Maya Way ) is probably what u want ( gives u the same…
Perhaps instead of stating aim and power are disabled in the help at the beginning of the level (i never read it, and alot of the functions are quite intuitive). and don't really need lengthy explanations, even instead of a wall of text, have a pop up with the ICON of the power with a small blurp, instead of the longest…