I dont like it. Theres an inherent cynicism that comes with a project made entirely of asset packs and tutorials that cheapens the art of game development. Stock assets are however an incredible tool when used as such, they can give you a starting off point or fill in a gap in your skillset when needed, but it should be…
Looks good so far! My biggest critique would be the pile of popcorn, looks very flat and angular, the poorer quality of the model and texture sticks out compared to everything else. There are some small parts on the model which have a lot of extra detail which could be optimized. Which would give you more room to improve…
Neat looking model and concept also really liking those fat bevels :thumbs up: "...I'm considering keeping them and trying out the Zbrush workflow. Still not sure. Feedback on this would be apreciated. Also, should I avoid a subdiv workflow at this stage, since it can be slower?" Yeah zbrush, I'd say go for it probably add…
ok the UT3 Thread dissappeared, however i guess this is still an issue in UDK could someone tell me why offsetting UVs works different with ScalarParameters as with Constants? Ok an Example, if i have UV coordinates i could add a constant 2, but there is no Constant 2 scalar parameter, right? So i have to append one float…
Update 54#! Party members Combat AI This is a feature some people love and some people hate in RPG, so you can choose to completely disable the AI anytime and micro-manage every action of your party. Otherwise you can choose to activate the AI and concentrate more on you main character actions and giving explicit orders…
@sjuskadur: Thanks! I might just try that lighting- I originally planned for something like mid-day lighting, but a moonlit scene might be interesting, too. I totally agree with the ground texture- the tiling is way too obvious, and none too pleasant. I also like the idea of floating islands... Instead of actually floating…
I feel you are including too much old work. Some things are really nice but others are really weak. First scene has pretty poor vehicle design and its lowpoly, not even thinking about the DOF The second computer thing looks decent, but too much blur and hard to see what it it The computer room has some good elements but…
@rens: thanks brother! always great to hear from you. :D @sectuars: dude the rabbit is so awesome. i can listen to those guys all day everyday. "moder leper" and the "twist" tear me down to nothing every time. and i got together and rocked some gameswith you crazy bostonians! very awesome to start putting voices to players…
Hey BestArt well done on finishing your character! Some stuff that might help: in this case the amputation doesn't help. It doesn't help the narrative of the character. The render at the top is pretty flat. There is no drama and it isn't very interesting to look at. The bottom render has some real potential except it has…
Hola! So I have been working on this guy and I thought it was a good time to get some critique. To start off with this is based on the Gi Joe action figure, Mercer. However I'm trying to push it to a next gen level as a hero character in a 3rd person shooter. So I've been doing some paintover and trying to gear him up, bit…