You dont need to export your photoshop files at all in unity. Just put your psd's in the Assets folder, and dont use transparency, create an 4th channel in photoshop which will be used as the alpha channel.
The default vertex color is white which might the reason why that setup is not working. You should paint your mesh black for the first texture and afterwards red, green, blue for the 2nd, 3rd and 4th one.
Reminds me of the guy in 5th element, who comes to the grave where the stones are kept right in the beginning. Liked this because I'm balding and have a shitty beard, so I like seeing these kind of guys.
Yeah. My demo reel is due tomorrow for a showing we're having on the 17th, so I can't make all the changes I want to - but I intend on picking this back up and finishing it sometime soon.
When you get laid off for the 6th time and decide to become an accountant you're going to hate it... But at least something so simple can easily be turned into a bunch of other things so hey why not.
Not really a direct comparison, but here a good gist of it: Starting 0:30, ends 6:00 [ame=" https://www.youtube.com/watch?v=gIHnr8shBwI&feature=plcp"]? The Mailbox - September 5th, 2012 - YouTube[/ame]
Beefaroni, that's incredible. I remember seeing that sci-fi dude and being blown away! I think these two of mine show the greatest shift. Back in 2013. 5th February 2013 25th October 2013
just wow... especially first one deserves a "lmao classic" ( yea i'm a wow player , quited tho) 5th was nice too , i love emo kids talkin about serious matters lol
WOW, thats a lot of models. cant wait to see when its all done. How bout u render wth skylight? it always makes low poly models look good and easier to look at.
@Dracowyr - thanks for the support and kind words! @ae - that's looking pretty cool! Nice clean edges. If anyone missed our launch sale a month ago, don't fret! Happy 4th of July from 3dmotive.com: