Very nice work so far, My main crit would be I think it looks weird to have the head tilted so far to the side. Like I can't think of a single logical reason for such an extreme pose. If he were getting ready to take a shot for example with his pistol he would want to level his head at least, even if he was leaning on the…
Didn't read the thread other than OP, but here's my 2 cents: When I get critiqued, I always make sure to mention I appreciate the effort the person took in pointing out my flaws. Seriously, sometimes it's just that one sentence of advice someone gives you that makes something in your head "click." It is hard though to…
Frell, You already have a start working towards an environment based portfolio. Why do you want to switch gears? You will have a much harder time landing a gig as a character artist, and few studios look for generalists. I suggest you stay focused more towards enviro/props. An employer will want to see a focused portfolio,…
Some links here, it seems you've already looked here but maybe not dug deep enough into those links? http://wiki.polycount.com/CategorySpecialEffects For example http://tech-artists.org/forum/showthread.php?2527-Getting-Started-in-VFX As for particle texturing, a great way to learn is to extract the textures from a game…
Hello This is cool, I really like it, especially the lips, hair and armor parts which are really clean. The face is already looking nice, the only thing I would tweak is the upper nose area, which seems a bit large to me. I think a slight spacing between eyes and upper nose would make it seem less large. I made a quick…
While the model does seem to match the concept you chose pretty well, I'd have to say personally that the concept doesn't really do bebop justice. The whole point of Bebop is that he is a mean pig, and a pig having a long thin body like the thin-men from X-Com doesn't really make any sense character-wise to me. I think he…
All i know is under australian law for a contract to be legally binding there must be an exchange of something of value for the goods or services you provide and it must be stated in the contract. (note this thing of value can be anything, hell 5 cents would be something of worth in the courts eyes, but if nothing was…
I don't know about getting a job with what you have as some of the models look unfinished. I would go back and add some more detail to the Imp and the little robot. The Bruce head model shows some promise and it would be nice to see the whole character done. I love the Sylia model; even without the textures its your best…
I wouldnt touch a sculpting package before completing a few "regular" characters. Poly distribution is still important when rebuilding the low poly mesh so take the time to learn it well. Get A LOT of references, learn proportions, anatomy, gesture etc. For a regular game character check out this tutorial:…
I like scoobys the most, but i would break up the big picture into 4 and add in search some where at the top. In the links section id put modding links to all the diffrent companys how to import a model in to their game pages. That way PC becomes more of a hub for modding so that we become more of a one stop shopping for…