Hi guys, I am looking for some help building a prototype for a trading card game I am working on. I am looking to build a flat model that looks like the attached image and will fold to fit into a standard (2.5" x 3.5") poker size deck box with the card deck and some tokens. The purpose of this board is to place tokens onto…
20200409: - Environment study - Man-made structures (2.5 hrs): As I painted those I asked myself what I was actually learning doing this study. I think it'd help me to read some background information before starting these next time! Maybe it's got to do with the level of details I'm going for. This could be a combination…
Day 3 & 4 of my „One Asset – Two Days” challenge. As a scifi Fan my portfolio really lacks spaceships and so I decided to do a spaceship for this challenge. I don’t want to go into full “Star Citizen” Mode, but create more of a low-poly but realistic model (inspired by the awesome models of Ansel Hsiao…
heres a snipped i stumpled uppon.. grabbed from edge straighten from Christoph Kubisch: fn bitarray2array bitarray_ = ( local outgoing = for BA in bitarray_ collect BA ) -- Written by Laszlo Sebo (MeshTools 2.5) fn findnewedges_poly obj this_edge = -- finds the edges that are going from this edge onto edgeloops ( local…
So after prototyping different aspects of my new setup, I realized that my polarized filter holder had the filter too close to the led. While the heatsink does a pretty good job dissipating the heat if the filter is too close it seems to be affected. I checked my older filters to see if they had any sign of degradation due…
Definitely use lots of reference for this action, baseball is the "National Passtime" in the US. lots people have seen it thousands of times and can tell instantly when something is off. Your over all timing is very evenly spaced. The windup takes much longer out of the over all pitch, roughly 5|1|2.5 windup|pitch|follow…
Just wrapped up the Scapulo Humeral Rhythm study, I need to invest more time into understanding rotation and interaction between the Scapula, Humerus, and Clavicle. Here are the key points I've picked up during the workshop.. * Scapula rotation is determined by the humerus adduction. Once the humerus hits 30+ degrees…
Hello again, I guess the problem was with 3ds Max import settings. I changed scale factor from inches to centimeters and now scale is the same. Thanks! One more question. When I have my mesh decimated in Zbrush it has total 930k polygons. When it's imported to max it has 23M tris. I understand that polygons and tris are…
N88tr do the tutorial man. I want to see you get better. Just do it and post it in thread and I promise you people will feel positive if you give it everything and do it just like the tut. Even if you have to re-watch the videos a few times it will be worth it and you will instantly how much youve grown. I realized you use…
That's done using the process similar to above. In that case I used 2.5 view port to place bricks and capture various maps, and the composite them in PS with some photos. It took me about 30 mins from start to finish. I just wanted to check if I can make convincing stone blocks with very little to zero spacing between…